view layer/PaintAssistant.h @ 301:5636eeacc467

* Merge from sv-match-alignment branch (excluding alignment-specific document). - add aggregate wave model (not yet complete enough to be added as a true model in a layer, but there's potential) - add play solo mode - add alignment model -- unused in plain SV - fix two plugin leaks - add m3u playlist support (opens all files at once, potentially hazardous) - fix retrieval of pre-encoded URLs - add ability to resample audio files on import, so as to match rates with other files previously loaded; add preference for same - add preliminary support in transform code for range and rate of transform input - reorganise preferences dialog, move dark-background option to preferences, add option for temporary directory location
author Chris Cannam
date Fri, 28 Sep 2007 13:56:38 +0000
parents 8dc50f57d480
children b66fb15de477
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
    Sonic Visualiser
    An audio file viewer and annotation editor.
    Centre for Digital Music, Queen Mary, University of London.
    This file copyright 2006-2007 Chris Cannam and QMUL.
   
    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#ifndef _PAINT_ASSISTANT_H_
#define _PAINT_ASSISTANT_H_

#include <QRect>
#include <vector>

class QPainter;

class PaintAssistant
{
public:
    enum Scale { LinearScale, MeterScale, dBScale };

    static void paintVerticalLevelScale(QPainter &p, QRect rect,
                                        float minVal, float maxVal,
                                        Scale scale, int &multRtn,
                                        std::vector<int> *markCoordRtns = 0);

    static int getYForValue(Scale scale, float value,
                            float minVal, float maxVal,
                            int minY, int height);
};

#endif