view layer/Layer.cpp @ 190:53835534a9d3

* Allow user to activate a pane by clicking on the tab for its currently active layer. Formerly nothing happened if you clicked on the tab that was already topmost in a given property stack, because the tab widget only emitted a signal if the current tab changed. We want this to switch focus back to the pane if another one has been active in the mean time. * Make the thumbwheels look a bit round.
author Chris Cannam
date Mon, 22 Jan 2007 15:42:00 +0000
parents 42118892f428
children 258af0c4dc28
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
    Sonic Visualiser
    An audio file viewer and annotation editor.
    Centre for Digital Music, Queen Mary, University of London.
    This file copyright 2006 Chris Cannam and QMUL.
    
    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#include "Layer.h"
#include "view/View.h"
#include "data/model/Model.h"

#include <iostream>

#include <QMutexLocker>

#include "LayerFactory.h"
#include "base/PlayParameterRepository.h"

Layer::Layer()
{
}

Layer::~Layer()
{
//    std::cerr << "Layer::~Layer(" << this << ")" << std::endl;
}

QString
Layer::getPropertyContainerIconName() const
{
    return LayerFactory::getInstance()->getLayerIconName
	(LayerFactory::getInstance()->getLayerType(this));
}

QString
Layer::getLayerPresentationName() const
{
    QString layerName = objectName();
    QString modelName;
    if (getModel()) modelName = getModel()->objectName();
	    
    QString text;
    if (modelName != "") {
	text = QString("%1: %2").arg(modelName).arg(layerName);
    } else {
	text = layerName;
    }
	
    return text;
}

void
Layer::setObjectName(const QString &name)
{
    QObject::setObjectName(name);
    emit layerNameChanged();
}

QString
Layer::toXmlString(QString indent, QString extraAttributes) const
{
    QString s;
    
    s += indent;

    s += QString("<layer id=\"%2\" type=\"%1\" name=\"%3\" model=\"%4\" %5/>\n")
	.arg(encodeEntities(LayerFactory::getInstance()->getLayerTypeName
                            (LayerFactory::getInstance()->getLayerType(this))))
	.arg(getObjectExportId(this))
	.arg(encodeEntities(objectName()))
	.arg(getObjectExportId(getModel()))
	.arg(extraAttributes);

    return s;
}

PlayParameters *
Layer::getPlayParameters() 
{
//    std::cerr << "Layer (" << this << ", " << objectName().toStdString() << ")::getPlayParameters: model is "<< getModel() << std::endl;
    const Model *model = getModel();
    if (model) {
	return PlayParameterRepository::getInstance()->getPlayParameters(model);
    }
    return 0;
}

void
Layer::setLayerDormant(const View *v, bool dormant)
{
    const void *vv = (const void *)v;
    QMutexLocker locker(&m_dormancyMutex);
    m_dormancy[vv] = dormant;
}

bool
Layer::isLayerDormant(const View *v) const
{
    const void *vv = (const void *)v;
    QMutexLocker locker(&m_dormancyMutex);
    if (m_dormancy.find(vv) == m_dormancy.end()) return false;
    return m_dormancy.find(vv)->second;
}

void
Layer::showLayer(View *view, bool show)
{
    setLayerDormant(view, !show);
    emit layerParametersChanged();
}


#ifdef INCLUDE_MOCFILES
#include "Layer.moc.cpp"
#endif