Mercurial > hg > svgui
view layer/ColourMapper.h @ 473:4f4f943bfdfc
* Merge from one-fftdataserver-per-fftmodel branch. This bit of
reworking (which is not described very accurately by the title of
the branch) turns the MatrixFile object into something that either
reads or writes, but not both, and separates the FFT file cache
reader and writer implementations separately. This allows the
FFT data server to have a single thread owning writers and one reader
per "customer" thread, and for all locking to be vastly simplified
and concentrated in the data server alone (because none of the
classes it makes use of is used in more than one thread at a time).
The result is faster and more trustworthy code.
author | Chris Cannam |
---|---|
date | Tue, 27 Jan 2009 13:25:10 +0000 |
parents | e1a9e478b7f2 |
children | aca01b3af29f |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006-2007 Chris Cannam and QMUL. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef _COLOUR_MAPPER_H_ #define _COLOUR_MAPPER_H_ #include <QObject> #include <QColor> #include <QString> /** * A class for mapping intensity values onto various colour maps. */ class ColourMapper : public QObject { Q_OBJECT public: ColourMapper(int map, float minValue, float maxValue); virtual ~ColourMapper(); enum StandardMap { DefaultColours, Sunset, WhiteOnBlack, BlackOnWhite, RedOnBlue, YellowOnBlack, BlueOnBlack, FruitSalad, Banded, Highlight, Printer }; int getMap() const { return m_map; } float getMinValue() const { return m_min; } float getMaxValue() const { return m_max; } static int getColourMapCount(); static QString getColourMapName(int n); QColor map(float value) const; QColor getContrastingColour() const; // for cursors etc bool hasLightBackground() const; protected: int m_map; float m_min; float m_max; }; #endif