view layer/ColourMapper.cpp @ 473:4f4f943bfdfc

* Merge from one-fftdataserver-per-fftmodel branch. This bit of reworking (which is not described very accurately by the title of the branch) turns the MatrixFile object into something that either reads or writes, but not both, and separates the FFT file cache reader and writer implementations separately. This allows the FFT data server to have a single thread owning writers and one reader per "customer" thread, and for all locking to be vastly simplified and concentrated in the data server alone (because none of the classes it makes use of is used in more than one thread at a time). The result is faster and more trustworthy code.
author Chris Cannam
date Tue, 27 Jan 2009 13:25:10 +0000
parents e1a9e478b7f2
children aca01b3af29f
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
    Sonic Visualiser
    An audio file viewer and annotation editor.
    Centre for Digital Music, Queen Mary, University of London.
    This file copyright 2006-2007 Chris Cannam and QMUL.
    
    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#include "ColourMapper.h"

#include <iostream>

#include <cmath>

ColourMapper::ColourMapper(int map, float min, float max) :
    QObject(),
    m_map(map),
    m_min(min),
    m_max(max)
{
    if (m_min == m_max) {
        std::cerr << "WARNING: ColourMapper: min == max (== " << m_min
                  << "), adjusting" << std::endl;
        m_max = m_min + 1;
    }
}

ColourMapper::~ColourMapper()
{
}

int
ColourMapper::getColourMapCount()
{
    return 11;
}

QString
ColourMapper::getColourMapName(int n)
{
    if (n >= getColourMapCount()) return tr("<unknown>");
    StandardMap map = (StandardMap)n;

    switch (map) {
    case DefaultColours:   return tr("Default");
    case WhiteOnBlack:     return tr("White on Black");
    case BlackOnWhite:     return tr("Black on White");
    case RedOnBlue:        return tr("Red on Blue");
    case YellowOnBlack:    return tr("Yellow on Black");
    case BlueOnBlack:      return tr("Blue on Black");
    case Sunset:           return tr("Sunset");
    case FruitSalad:       return tr("Fruit Salad");
    case Banded:           return tr("Banded");
    case Highlight:        return tr("Highlight");
    case Printer:          return tr("Printer");
    }

    return tr("<unknown>");
}

QColor
ColourMapper::map(float value) const
{
    float norm = (value - m_min) / (m_max - m_min);
    if (norm < 0.f) norm = 0.f;
    if (norm > 1.f) norm = 1.f;
    
    float h = 0.f, s = 0.f, v = 0.f, r = 0.f, g = 0.f, b = 0.f;
    bool hsv = true;

//    float red = 0.f, green = 0.3333f;
    float blue = 0.6666f, pieslice = 0.3333f;

    if (m_map >= getColourMapCount()) return Qt::black;
    StandardMap map = (StandardMap)m_map;

    switch (map) {

    case DefaultColours:
        h = blue - norm * 2.f * pieslice;
        s = 0.5f + norm/2.f;
        v = norm;
        break;

    case WhiteOnBlack:
        r = g = b = norm;
        hsv = false;
        break;

    case BlackOnWhite:
        r = g = b = 1.f - norm;
        hsv = false;
        break;

    case RedOnBlue:
        h = blue - pieslice/4.f + norm * (pieslice + pieslice/4.f);
        s = 1.f;
        v = norm;
        break;

    case YellowOnBlack:
        h = 0.15f;
        s = 1.f;
        v = norm;
        break;

    case BlueOnBlack:
        h = blue;
        s = 1.f;
        v = norm * 2.f;
        if (v > 1.f) {
            v = 1.f;
            s = 1.f - (sqrtf(norm) - 0.707f) * 3.413f;
            if (s < 0.f) s = 0.f;
            if (s > 1.f) s = 1.f;
        }
        break;

    case Sunset:
        r = (norm - 0.24f) * 2.38f;
        if (r > 1.f) r = 1.f;
        if (r < 0.f) r = 0.f;
        g = (norm - 0.64f) * 2.777f;
        if (g > 1.f) g = 1.f;
        if (g < 0.f) g = 0.f;
        b = (3.6f * norm);
        if (norm > 0.277f) b = 2.f - b;
        if (b > 1.f) b = 1.f;
        if (b < 0.f) b = 0.f;
        hsv = false;
        break;

    case FruitSalad:
        h = blue + (pieslice/6.f) - norm;
        if (h < 0.f) h += 1.f;
        s = 1.f;
        v = 1.f;
        break;

    case Banded:
        if      (norm < 0.125) return Qt::darkGreen;
        else if (norm < 0.25)  return Qt::green;
        else if (norm < 0.375) return Qt::darkBlue;
        else if (norm < 0.5)   return Qt::blue;
        else if (norm < 0.625) return Qt::darkYellow;
        else if (norm < 0.75)  return Qt::yellow;
        else if (norm < 0.875) return Qt::darkRed;
        else                   return Qt::red;
        break;

    case Highlight:
        if (norm > 0.99) return Qt::white;
        else return Qt::darkBlue;

    case Printer:
        if (norm > 0.8) {
            r = 1.f;
        } else if (norm > 0.7) {
            r = 0.9f;
        } else if (norm > 0.6) {
            r = 0.8f;
        } else if (norm > 0.5) {
            r = 0.7f;
        } else if (norm > 0.4) {
            r = 0.6f;
        } else if (norm > 0.3) {
            r = 0.5f;
        } else if (norm > 0.2) {
            r = 0.4f;
        } else {
            r = 0.f;
        }
        r = g = b = 1.f - r;
        hsv = false;
        break;
    }

    if (hsv) {
        return QColor::fromHsvF(h, s, v);
    } else {
        return QColor::fromRgbF(r, g, b);
    }
}

QColor
ColourMapper::getContrastingColour() const
{
    if (m_map >= getColourMapCount()) return Qt::white;
    StandardMap map = (StandardMap)m_map;

    switch (map) {

    case DefaultColours:
        return QColor(255, 150, 50);

    case WhiteOnBlack:
        return Qt::red;

    case BlackOnWhite:
        return Qt::darkGreen;

    case RedOnBlue:
        return Qt::green;

    case YellowOnBlack:
        return QColor::fromHsv(240, 255, 255);

    case BlueOnBlack:
        return Qt::red;

    case Sunset:
        return Qt::white;

    case FruitSalad:
        return Qt::white;

    case Banded:
        return Qt::cyan;

    case Highlight:
        return Qt::red;

    case Printer:
        return Qt::red;
    }

    return Qt::white;
}

bool
ColourMapper::hasLightBackground() const
{
    if (m_map >= getColourMapCount()) return false;
    StandardMap map = (StandardMap)m_map;

    switch (map) {

    case BlackOnWhite:
    case Printer:
        return true;

    default:
        return false;
    }
}