Mercurial > hg > svgui
view layer/SpectrumLayer.h @ 1238:4d0ca1ab4cd0
Some work to make spectrum layers (and slice layers generally) zoomable in the frequency axis. Also fixes a number of view id mixups in SliceLayer which broke offset calculations for the x axis scale.
author | Chris Cannam |
---|---|
date | Tue, 07 Feb 2017 14:55:19 +0000 |
parents | 366ffdf719cd |
children | b7d3bd4ff43b |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006 QMUL. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef SV_SPECTRUM_LAYER_H #define SV_SPECTRUM_LAYER_H #include "SliceLayer.h" #include "base/Window.h" #include "data/model/DenseTimeValueModel.h" #include "PianoScale.h" #include <QColor> #include <QMutex> class FFTModel; class SpectrumLayer : public SliceLayer, public PianoScale::HorizontalScaleProvider { Q_OBJECT public: SpectrumLayer(); ~SpectrumLayer(); void setModel(DenseTimeValueModel *model); virtual const Model *getModel() const { return m_originModel; } virtual bool getCrosshairExtents(LayerGeometryProvider *, QPainter &, QPoint cursorPos, std::vector<QRect> &extents) const; virtual void paintCrosshairs(LayerGeometryProvider *, QPainter &, QPoint) const; virtual QString getFeatureDescription(LayerGeometryProvider *v, QPoint &) const; virtual void paint(LayerGeometryProvider *v, QPainter &paint, QRect rect) const; virtual VerticalPosition getPreferredFrameCountPosition() const { return PositionTop; } virtual PropertyList getProperties() const; virtual QString getPropertyLabel(const PropertyName &) const; virtual QString getPropertyIconName(const PropertyName &) const; virtual PropertyType getPropertyType(const PropertyName &) const; virtual QString getPropertyGroupName(const PropertyName &) const; virtual int getPropertyRangeAndValue(const PropertyName &, int *min, int *max, int *deflt) const; virtual QString getPropertyValueLabel(const PropertyName &, int value) const; virtual RangeMapper *getNewPropertyRangeMapper(const PropertyName &) const; virtual void setProperty(const PropertyName &, int value); virtual void setProperties(const QXmlAttributes &); virtual bool getXScaleValue(const LayerGeometryProvider *v, int x, double &value, QString &unit) const; virtual bool getYScaleValue(const LayerGeometryProvider *, int y, double &value, QString &unit) const; virtual bool getYScaleDifference(const LayerGeometryProvider *, int y0, int y1, double &diff, QString &unit) const; virtual bool isLayerScrollable(const LayerGeometryProvider *) const { return false; } void setChannel(int); int getChannel() const { return m_channel; } void setWindowSize(int); int getWindowSize() const { return m_windowSize; } void setWindowHopLevel(int level); int getWindowHopLevel() const { return m_windowHopLevel; } void setWindowType(WindowType type); WindowType getWindowType() const { return m_windowType; } void setShowPeaks(bool); bool getShowPeaks() const { return m_showPeaks; } virtual void toXml(QTextStream &stream, QString indent = "", QString extraAttributes = "") const; virtual double getFrequencyForX(const LayerGeometryProvider *, double x) const override; virtual double getXForFrequency(const LayerGeometryProvider *, double freq) const override; protected slots: void preferenceChanged(PropertyContainer::PropertyName name); protected: DenseTimeValueModel *m_originModel; int m_channel; bool m_channelSet; int m_windowSize; WindowType m_windowType; int m_windowHopLevel; bool m_showPeaks; mutable bool m_newFFTNeeded; mutable QMutex m_fftMutex; void setupFFT(); virtual void getBiasCurve(BiasCurve &) const; BiasCurve m_biasCurve; int getWindowIncrement() const { if (m_windowHopLevel == 0) return m_windowSize; else if (m_windowHopLevel == 1) return (m_windowSize * 3) / 4; else return m_windowSize / (1 << (m_windowHopLevel - 1)); } }; #endif