Mercurial > hg > svgui
view layer/SpectrumLayer.cpp @ 142:40a47de69559
...
author | Chris Cannam |
---|---|
date | Thu, 14 Sep 2006 11:20:09 +0000 |
parents | 9e6b3e239b9d |
children | aaa3a53dbb10 |
line wrap: on
line source
/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006 Chris Cannam. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #include "SpectrumLayer.h" #include "data/model/FFTModel.h" #include "view/View.h" #include <QPainter> #include <QPainterPath> SpectrumLayer::SpectrumLayer() : m_model(0), m_fft(0), m_colour(Qt::blue) { } SpectrumLayer::~SpectrumLayer() { delete m_fft; } void SpectrumLayer::setModel(DenseTimeValueModel *model) { m_model = model; delete m_fft; m_fft = new FFTModel(m_model, -1, HanningWindow, 1024, 256, 1024, true); m_fft->resume(); } void SpectrumLayer::paint(View *v, QPainter &paint, QRect rect) const { if (!m_fft) return; int fftSize = 1024; //!!! ... int windowIncrement = 256; int windowSize = 1024; size_t f = v->getCentreFrame(); int w = (v->width() * 2) / 3; int xorigin = (v->width() / 2) - (w / 2); int h = (v->height() * 2) / 3; int yorigin = (v->height() / 2) + (h / 2); size_t column = f / windowIncrement; paint.save(); paint.setPen(m_colour); paint.setRenderHint(QPainter::Antialiasing, false); QPainterPath path; float thresh = -80.f; for (size_t bin = 0; bin < m_fft->getHeight(); ++bin) { float mag = m_fft->getMagnitudeAt(column, bin); float db = thresh; if (mag > 0.f) db = 10.f * log10f(mag); if (db < thresh) db = thresh; float val = (db - thresh) / -thresh; float x = xorigin + (float(w) * bin) / m_fft->getHeight(); float y = yorigin - (float(h) * val); if (bin == 0) { path.moveTo(x, y); } else { path.lineTo(x, y); } } paint.drawPath(path); // paint.setRenderHint(QPainter::Antialiasing, false); paint.restore(); } void SpectrumLayer::setProperties(const QXmlAttributes &attr) { } bool SpectrumLayer::getValueExtents(float &min, float &max, bool &logarithmic, QString &units) const { return false; }