Mercurial > hg > svgui
view layer/ColourMapper.cpp @ 1024:3bce4c45b681 spectrogram-minor-refactor
Rearrange cache update calculations so as to use the actual painted width returned by paint functions (though they only ever return the same width as requested, at this point)
author | Chris Cannam |
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date | Mon, 25 Jan 2016 15:52:26 +0000 |
parents | 9c890b7dfa83 |
children | 65b183494331 |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006-2007 Chris Cannam and QMUL. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #include "ColourMapper.h" #include <iostream> #include <cmath> #include "base/Debug.h" #include <vector> using namespace std; static vector<QColor> convertStrings(const vector<QString> &strs) { vector<QColor> converted; for (const auto &s: strs) converted.push_back(QColor(s)); reverse(converted.begin(), converted.end()); return converted; } static vector<QColor> ice = convertStrings({ // Based on ColorBrewer ylGnBu "#ffffff", "#ffff00", "#f7fcf0", "#e0f3db", "#ccebc5", "#a8ddb5", "#7bccc4", "#4eb3d3", "#2b8cbe", "#0868ac", "#084081", "#042040" }); static vector<QColor> cherry = convertStrings({ "#f7f7f7", "#fddbc7", "#f4a582", "#d6604d", "#b2182b", "#dd3497", "#ae017e", "#7a0177", "#49006a" }); static void mapDiscrete(double norm, vector<QColor> &colours, double &r, double &g, double &b) { int n = int(colours.size()); double m = norm * (n-1); if (m >= n-1) { colours[n-1].getRgbF(&r, &g, &b, 0); return; } if (m <= 0) { colours[0].getRgbF(&r, &g, &b, 0); return; } int base(int(floor(m))); double prop0 = (base + 1.0) - m, prop1 = m - base; QColor c0(colours[base]), c1(colours[base+1]); r = c0.redF() * prop0 + c1.redF() * prop1; g = c0.greenF() * prop0 + c1.greenF() * prop1; b = c0.blueF() * prop0 + c1.blueF() * prop1; } ColourMapper::ColourMapper(int map, double min, double max) : QObject(), m_map(map), m_min(min), m_max(max) { if (m_min == m_max) { cerr << "WARNING: ColourMapper: min == max (== " << m_min << "), adjusting" << endl; m_max = m_min + 1; } } ColourMapper::~ColourMapper() { } int ColourMapper::getColourMapCount() { return 12; } QString ColourMapper::getColourMapName(int n) { if (n >= getColourMapCount()) return tr("<unknown>"); StandardMap map = (StandardMap)n; switch (map) { case Green: return tr("Green"); case WhiteOnBlack: return tr("White on Black"); case BlackOnWhite: return tr("Black on White"); case Cherry: return tr("Cherry"); case Wasp: return tr("Wasp"); case Ice: return tr("Ice"); case Sunset: return tr("Sunset"); case FruitSalad: return tr("Fruit Salad"); case Banded: return tr("Banded"); case Highlight: return tr("Highlight"); case Printer: return tr("Printer"); case HighGain: return tr("High Gain"); } return tr("<unknown>"); } QColor ColourMapper::map(double value) const { double norm = (value - m_min) / (m_max - m_min); if (norm < 0.0) norm = 0.0; if (norm > 1.0) norm = 1.0; double h = 0.0, s = 0.0, v = 0.0, r = 0.0, g = 0.0, b = 0.0; bool hsv = true; double blue = 0.6666, pieslice = 0.3333; if (m_map >= getColourMapCount()) return Qt::black; StandardMap map = (StandardMap)m_map; switch (map) { case Green: h = blue - norm * 2.0 * pieslice; s = 0.5f + norm/2.0; v = norm; break; case WhiteOnBlack: r = g = b = norm; hsv = false; break; case BlackOnWhite: r = g = b = 1.0 - norm; hsv = false; break; case Cherry: hsv = false; mapDiscrete(norm, cherry, r, g, b); break; case Wasp: h = 0.15; s = 1.0; v = norm; break; case Sunset: r = (norm - 0.24) * 2.38; if (r > 1.0) r = 1.0; if (r < 0.0) r = 0.0; g = (norm - 0.64) * 2.777; if (g > 1.0) g = 1.0; if (g < 0.0) g = 0.0; b = (3.6f * norm); if (norm > 0.277) b = 2.0 - b; if (b > 1.0) b = 1.0; if (b < 0.0) b = 0.0; hsv = false; break; case FruitSalad: h = blue + (pieslice/6.0) - norm; if (h < 0.0) h += 1.0; s = 1.0; v = 1.0; break; case Banded: if (norm < 0.125) return Qt::darkGreen; else if (norm < 0.25) return Qt::green; else if (norm < 0.375) return Qt::darkBlue; else if (norm < 0.5) return Qt::blue; else if (norm < 0.625) return Qt::darkYellow; else if (norm < 0.75) return Qt::yellow; else if (norm < 0.875) return Qt::darkRed; else return Qt::red; break; case Highlight: if (norm > 0.99) return Qt::white; else return Qt::darkBlue; case Printer: if (norm > 0.8) { r = 1.0; } else if (norm > 0.7) { r = 0.9; } else if (norm > 0.6) { r = 0.8; } else if (norm > 0.5) { r = 0.7; } else if (norm > 0.4) { r = 0.6; } else if (norm > 0.3) { r = 0.5; } else if (norm > 0.2) { r = 0.4; } else { r = 0.0; } r = g = b = 1.0 - r; hsv = false; break; case HighGain: if (norm <= 1.0 / 256.0) { norm = 0.0; } else { norm = 0.1f + (pow(((norm - 0.5) * 2.0), 3.0) + 1.0) / 2.081; } // now as for Sunset r = (norm - 0.24) * 2.38; if (r > 1.0) r = 1.0; if (r < 0.0) r = 0.0; g = (norm - 0.64) * 2.777; if (g > 1.0) g = 1.0; if (g < 0.0) g = 0.0; b = (3.6f * norm); if (norm > 0.277) b = 2.0 - b; if (b > 1.0) b = 1.0; if (b < 0.0) b = 0.0; hsv = false; /* if (r > 1.0) r = 1.0; r = g = b = 1.0 - r; hsv = false; */ break; case Ice: hsv = false; mapDiscrete(norm, ice, r, g, b); } if (hsv) { return QColor::fromHsvF(h, s, v); } else { return QColor::fromRgbF(r, g, b); } } QColor ColourMapper::getContrastingColour() const { if (m_map >= getColourMapCount()) return Qt::white; StandardMap map = (StandardMap)m_map; switch (map) { case Green: return QColor(255, 150, 50); case WhiteOnBlack: return Qt::red; case BlackOnWhite: return Qt::darkGreen; case Cherry: return Qt::green; case Wasp: return QColor::fromHsv(240, 255, 255); case Ice: return Qt::red; case Sunset: return Qt::white; case FruitSalad: return Qt::white; case Banded: return Qt::cyan; case Highlight: return Qt::red; case Printer: return Qt::red; case HighGain: return Qt::red; } return Qt::white; } bool ColourMapper::hasLightBackground() const { if (m_map >= getColourMapCount()) return false; StandardMap map = (StandardMap)m_map; switch (map) { case BlackOnWhite: case Printer: case HighGain: return true; case Green: case Sunset: case WhiteOnBlack: case Cherry: case Wasp: case Ice: case FruitSalad: case Banded: case Highlight: default: return false; } }