Mercurial > hg > svgui
view layer/ColourMapper.h @ 552:2e8194a30f40 sv-v1.7.1
* Layer data editor window: fix sorting for columns in region model,
add Find feature
* RDF import: assign names to layers based on event types, if no suitable
labels are found in the RDF
* Add label to status bar showing the last text that was passed in current
layer (so e.g. counting 1, 2, 3, 4 if that's what beats are labelled)
* Better layout of text labels for region layers in segmentation mode when
they are close together
* Give text layer the same method for finding "nearest point" as region and
note layers, should improve its editability
author | Chris Cannam |
---|---|
date | Thu, 22 Oct 2009 15:54:21 +0000 |
parents | aca01b3af29f |
children | a1226b3b7925 |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006-2007 Chris Cannam and QMUL. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef _COLOUR_MAPPER_H_ #define _COLOUR_MAPPER_H_ #include <QObject> #include <QColor> #include <QString> /** * A class for mapping intensity values onto various colour maps. */ class ColourMapper : public QObject { Q_OBJECT public: ColourMapper(int map, float minValue, float maxValue); virtual ~ColourMapper(); enum StandardMap { DefaultColours, Sunset, WhiteOnBlack, BlackOnWhite, RedOnBlue, YellowOnBlack, BlueOnBlack, FruitSalad, Banded, Highlight, Printer, HighGain }; int getMap() const { return m_map; } float getMinValue() const { return m_min; } float getMaxValue() const { return m_max; } static int getColourMapCount(); static QString getColourMapName(int n); QColor map(float value) const; QColor getContrastingColour() const; // for cursors etc bool hasLightBackground() const; protected: int m_map; float m_min; float m_max; }; #endif