view layer/SpectrogramLayer.h @ 11:2d5005f2b3d9

* Rework handling of layer properties in file I/O -- we now get the individual layers to load and save them rather than doing it via generic property lists in the base class, so as to ensure we read and write meaningful values rather than generic int values requiring conversion.
author Chris Cannam
date Thu, 19 Jan 2006 12:54:38 +0000
parents 561be41ad083
children 01849cd277e6
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/* -*- c-basic-offset: 4 -*-  vi:set ts=8 sts=4 sw=4: */

/*
    A waveform viewer and audio annotation editor.
    Chris Cannam, Queen Mary University of London, 2005-2006
    
    This is experimental software.  Not for distribution.
*/

#ifndef _SPECTROGRAM_VIEW_H_
#define _SPECTROGRAM_VIEW_H_

#include "base/Layer.h"
#include "base/Window.h"
#include "model/PowerOfSqrtTwoZoomConstraint.h"
#include "model/DenseTimeValueModel.h"

#include <QThread>
#include <QMutex>
#include <QWaitCondition>

#include <fftw3.h>

class View;
class QPainter;
class QImage;
class QPixmap;
class QTimer;
class RealTime;

/**
 * SpectrogramLayer represents waveform data (obtained from a
 * DenseTimeValueModel) in spectrogram form.
 */

class SpectrogramLayer : public Layer,
			public PowerOfSqrtTwoZoomConstraint
{
    Q_OBJECT

public:
    enum Configuration { FullRangeDb, MelodicRange };
    
    SpectrogramLayer(View *w, Configuration = FullRangeDb);
    ~SpectrogramLayer();

    virtual const ZoomConstraint *getZoomConstraint() const { return this; }
    virtual const Model *getModel() const { return m_model; }
    virtual void paint(QPainter &paint, QRect rect) const;

    virtual int getVerticalScaleWidth(QPainter &) const;
    virtual void paintVerticalScale(QPainter &paint, QRect rect) const;

    virtual QRect getFeatureDescriptionRect(QPainter &, QPoint) const;
    virtual void paintLocalFeatureDescription(QPainter &, QRect, QPoint) const;

    void setModel(const DenseTimeValueModel *model);

    virtual PropertyList getProperties() const;
    virtual PropertyType getPropertyType(const PropertyName &) const;
    virtual QString getPropertyGroupName(const PropertyName &) const;
    virtual int getPropertyRangeAndValue(const PropertyName &,
					   int *min, int *max) const;
    virtual QString getPropertyValueLabel(const PropertyName &,
					  int value) const;
    virtual void setProperty(const PropertyName &, int value);

    /**
     * Specify the channel to use from the source model.
     * A value of -1 means to mix all available channels.
     * The default is channel 0.
     */
    void setChannel(int);
    int getChannel() const;

    void setWindowSize(size_t);
    size_t getWindowSize() const;
    
    void setWindowOverlap(size_t percent);
    size_t getWindowOverlap() const;

    void setWindowType(WindowType type);
    WindowType getWindowType() const;

    /**
     * Set the gain multiplier for sample values in this view prior to
     * FFT calculation.
     *
     * The default is 1.0.
     */
    void setGain(float gain);
    float getGain() const;

    void setMaxFrequency(size_t); // 0 -> no maximum
    size_t getMaxFrequency() const;

    enum ColourScale { LinearColourScale, MeterColourScale, dBColourScale,
		       PhaseColourScale };

    /**
     * Specify the scale for sample levels.  See WaveformLayer for
     * details of meter and dB scaling.  The default is dBColourScale.
     */
    void setColourScale(ColourScale);
    ColourScale getColourScale() const;

    enum FrequencyScale { LinearFrequencyScale, LogFrequencyScale };
    
    /**
     * Specify the scale for the y axis.
     */
    void setFrequencyScale(FrequencyScale);
    FrequencyScale getFrequencyScale() const;

    enum ColourScheme { DefaultColours, WhiteOnBlack, BlackOnWhite,
			RedOnBlue, YellowOnBlack, RedOnBlack };

    void setColourScheme(ColourScheme scheme);
    ColourScheme getColourScheme() const;

    /**
     * Specify the colourmap rotation for the colour scale.
     */
    void setColourRotation(int);
    int getColourRotation() const;

    virtual VerticalPosition getPreferredFrameCountPosition() const {
	return PositionTop;
    }

    virtual int getCompletion() const;

    virtual QString getPropertyContainerIconName() const { return "spectrogram"; }

    virtual QString toXmlString(QString indent = "",
				QString extraAttributes = "") const;

    void setProperties(const QXmlAttributes &attributes);

protected slots:
    void cacheInvalid();
    void cacheInvalid(size_t startFrame, size_t endFrame);

    void fillTimerTimedOut();

protected:
    const DenseTimeValueModel *m_model; // I do not own this
    
    int            m_channel;
    size_t         m_windowSize;
    WindowType     m_windowType;
    size_t         m_windowOverlap;
    float          m_gain;
    int            m_colourRotation;
    size_t         m_maxFrequency;
    ColourScale    m_colourScale;
    ColourScheme   m_colourScheme;
    FrequencyScale m_frequencyScale;

    class CacheFillThread : public QThread
    {
    public:
	CacheFillThread(SpectrogramLayer &layer) :
	    m_layer(layer), m_fillExtent(0) { }

	size_t getFillExtent() const { return m_fillExtent; }
	size_t getFillCompletion() const { return m_fillCompletion; }
	virtual void run();

    protected:
	SpectrogramLayer &m_layer;
	size_t m_fillExtent;
	size_t m_fillCompletion;
    };

    void fillCache();
    
    QImage *m_cache;
    bool m_cacheInvalid;

    mutable QPixmap *m_pixmapCache;
    mutable bool m_pixmapCacheInvalid;
    mutable long m_pixmapCacheStartFrame;
    mutable size_t m_pixmapCacheZoomLevel;

    QWaitCondition m_condition;
    mutable QMutex m_mutex;

    CacheFillThread *m_fillThread;
    QTimer *m_updateTimer;
    size_t m_lastFillExtent;
    bool m_cachedInitialVisibleArea;
    bool m_exiting;

    void setCacheColourmap();
    void rotateCacheColourmap(int distance);

    bool fillCacheColumn(int column,
			 double *inputBuffer,
			 fftw_complex *outputBuffer,
			 fftw_plan plan,
			 size_t windowSize,
			 size_t windowIncrement,
			 const Window<double> &windower,
			 bool lock)
	const;

    bool getYBinRange(int y, float &freqBinMin, float &freqBinMax) const;

    struct LayerRange {
	long   startFrame;
	int    zoomLevel;
	size_t modelStart;
	size_t modelEnd;
    };
    /// LayerRange is only passed in to save lookup time
    bool getXBinRange(int x, float &windowMin, float &windowMax,
		      LayerRange *range = 0) const;

    bool getYBinSourceRange(int y, float &freqMin, float &freqMax) const;
    bool getXBinSourceRange(int x, RealTime &timeMin, RealTime &timeMax) const;
    bool getXYBinSourceRange(int x, int y, float &dbMin, float &dbMax) const;

    size_t getWindowIncrement() const {
	return m_windowSize - m_windowSize * m_windowOverlap / 100;
    }
};

#endif