Mercurial > hg > svgui
view layer/TimeRulerLayer.cpp @ 898:2be9753651c8 cxx11
Merge from default branch
author | Chris Cannam |
---|---|
date | Mon, 09 Feb 2015 10:31:07 +0000 |
parents | 44acc0e5e004 |
children | 4a578a360011 |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006 Chris Cannam. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #include "TimeRulerLayer.h" #include "LayerFactory.h" #include "data/model/Model.h" #include "base/RealTime.h" #include "ColourDatabase.h" #include "view/View.h" #include <QPainter> #include <iostream> #include <cmath> //#define DEBUG_TIME_RULER_LAYER 1 TimeRulerLayer::TimeRulerLayer() : SingleColourLayer(), m_model(0), m_labelHeight(LabelTop) { } void TimeRulerLayer::setModel(Model *model) { if (m_model == model) return; m_model = model; emit modelReplaced(); } bool TimeRulerLayer::snapToFeatureFrame(View *v, int &frame, int &resolution, SnapType snap) const { if (!m_model) { resolution = 1; return false; } bool q; int tick = getMajorTickSpacing(v, q); RealTime rtick = RealTime::fromMilliseconds(tick); int rate = m_model->getSampleRate(); RealTime rt = RealTime::frame2RealTime(frame, rate); double ratio = rt / rtick; int rounded = int(ratio); RealTime rdrt = rtick * rounded; int left = RealTime::realTime2Frame(rdrt, rate); resolution = RealTime::realTime2Frame(rtick, rate); int right = left + resolution; // SVDEBUG << "TimeRulerLayer::snapToFeatureFrame: type " // << int(snap) << ", frame " << frame << " (time " // << rt << ", tick " << rtick << ", rounded " << rdrt << ") "; switch (snap) { case SnapLeft: frame = left; break; case SnapRight: frame = right; break; case SnapNearest: { if (abs(frame - left) > abs(right - frame)) { frame = right; } else { frame = left; } break; } case SnapNeighbouring: { int dl = -1, dr = -1; int x = v->getXForFrame(frame); if (left > v->getStartFrame() && left < v->getEndFrame()) { dl = abs(v->getXForFrame(left) - x); } if (right > v->getStartFrame() && right < v->getEndFrame()) { dr = abs(v->getXForFrame(right) - x); } int fuzz = 2; if (dl >= 0 && dr >= 0) { if (dl < dr) { if (dl <= fuzz) { frame = left; } } else { if (dr < fuzz) { frame = right; } } } else if (dl >= 0) { if (dl <= fuzz) { frame = left; } } else if (dr >= 0) { if (dr <= fuzz) { frame = right; } } } } // SVDEBUG << " -> " << frame << " (resolution = " << resolution << ")" << endl; return true; } int TimeRulerLayer::getMajorTickSpacing(View *v, bool &quarterTicks) const { // return value is in milliseconds if (!m_model || !v) return 1000; int sampleRate = m_model->getSampleRate(); if (!sampleRate) return 1000; long startFrame = v->getStartFrame(); long endFrame = v->getEndFrame(); int minPixelSpacing = 50; RealTime rtStart = RealTime::frame2RealTime(startFrame, sampleRate); RealTime rtEnd = RealTime::frame2RealTime(endFrame, sampleRate); int count = v->width() / minPixelSpacing; if (count < 1) count = 1; RealTime rtGap = (rtEnd - rtStart) / count; int incms; quarterTicks = false; if (rtGap.sec > 0) { incms = 1000; int s = rtGap.sec; if (s > 0) { incms *= 5; s /= 5; } if (s > 0) { incms *= 2; s /= 2; } if (s > 0) { incms *= 6; s /= 6; quarterTicks = true; } if (s > 0) { incms *= 5; s /= 5; quarterTicks = false; } if (s > 0) { incms *= 2; s /= 2; } if (s > 0) { incms *= 6; s /= 6; quarterTicks = true; } while (s > 0) { incms *= 10; s /= 10; quarterTicks = false; } } else { incms = 1; int ms = rtGap.msec(); if (ms > 0) { incms *= 10; ms /= 10; } if (ms > 0) { incms *= 10; ms /= 10; } if (ms > 0) { incms *= 5; ms /= 5; } if (ms > 0) { incms *= 2; ms /= 2; } } return incms; } void TimeRulerLayer::paint(View *v, QPainter &paint, QRect rect) const { #ifdef DEBUG_TIME_RULER_LAYER SVDEBUG << "TimeRulerLayer::paint (" << rect.x() << "," << rect.y() << ") [" << rect.width() << "x" << rect.height() << "]" << endl; #endif if (!m_model || !m_model->isOK()) return; int sampleRate = m_model->getSampleRate(); if (!sampleRate) return; long startFrame = v->getFrameForX(rect.x() - 50); #ifdef DEBUG_TIME_RULER_LAYER cerr << "start frame = " << startFrame << endl; #endif bool quarter = false; int incms = getMajorTickSpacing(v, quarter); int ms = lrint(1000.0 * (double(startFrame) / double(sampleRate))); ms = (ms / incms) * incms - incms; #ifdef DEBUG_TIME_RULER_LAYER cerr << "start ms = " << ms << " at step " << incms << endl; #endif // Calculate the number of ticks per increment -- approximate // values for x and frame counts here will do, no rounding issue. // We always use the exact incms in our calculations for where to // draw the actual ticks or lines. int minPixelSpacing = 50; long incFrame = (incms * sampleRate) / 1000; int incX = incFrame / v->getZoomLevel(); int ticks = 10; if (incX < minPixelSpacing * 2) { ticks = quarter ? 4 : 5; } QColor greyColour = getPartialShades(v)[1]; paint.save(); // Do not label time zero - we now overlay an opaque area over // time < 0 which would cut it in half int minlabel = 1; // ms while (1) { // frame is used to determine where to draw the lines, so it // needs to correspond to an exact pixel (so that we don't get // a different pixel when scrolling a small amount and // re-drawing with a different start frame). double dms = ms; long frame = lrint((dms * sampleRate) / 1000.0); frame /= v->getZoomLevel(); frame *= v->getZoomLevel(); // so frame corresponds to an exact pixel int x = v->getXForFrame(frame); #ifdef DEBUG_TIME_RULER_LAYER SVDEBUG << "Considering frame = " << frame << ", x = " << x << endl; #endif if (x >= rect.x() + rect.width() + 50) { #ifdef DEBUG_TIME_RULER_LAYER cerr << "X well out of range, ending here" << endl; #endif break; } if (x >= rect.x() - 50 && ms >= minlabel) { RealTime rt = RealTime::fromMilliseconds(ms); #ifdef DEBUG_TIME_RULER_LAYER cerr << "X in range, drawing line here for time " << rt.toText() << endl; #endif QString text(QString::fromStdString(rt.toText())); QFontMetrics metrics = paint.fontMetrics(); int tw = metrics.width(text); if (tw < 50 && (x < rect.x() - tw/2 || x >= rect.x() + rect.width() + tw/2)) { #ifdef DEBUG_TIME_RULER_LAYER cerr << "hm, maybe X isn't in range after all (x = " << x << ", tw = " << tw << ", rect.x() = " << rect.x() << ", rect.width() = " << rect.width() << ")" << endl; #endif } paint.setPen(greyColour); paint.drawLine(x, 0, x, v->height()); paint.setPen(getBaseQColor()); paint.drawLine(x, 0, x, 5); paint.drawLine(x, v->height() - 6, x, v->height() - 1); int y; switch (m_labelHeight) { default: case LabelTop: y = 6 + metrics.ascent(); break; case LabelMiddle: y = v->height() / 2 - metrics.height() / 2 + metrics.ascent(); break; case LabelBottom: y = v->height() - metrics.height() + metrics.ascent() - 6; } if (v->getViewManager() && v->getViewManager()->getOverlayMode() != ViewManager::NoOverlays) { if (v->getLayer(0) == this) { // backmost layer, don't worry about outlining the text paint.drawText(x+2 - tw/2, y, text); } else { v->drawVisibleText(paint, x+2 - tw/2, y, text, View::OutlinedText); } } } paint.setPen(greyColour); for (int i = 1; i < ticks; ++i) { dms = ms + (i * double(incms)) / ticks; frame = lrint((dms * sampleRate) / 1000.0); frame /= v->getZoomLevel(); frame *= v->getZoomLevel(); // exact pixel as above x = v->getXForFrame(frame); if (x < rect.x() || x >= rect.x() + rect.width()) { #ifdef DEBUG_TIME_RULER_LAYER // cerr << "tick " << i << ": X out of range, going on to next tick" << endl; #endif continue; } #ifdef DEBUG_TIME_RULER_LAYER cerr << "tick " << i << " in range, drawing at " << x << endl; #endif int sz = 5; if (ticks == 10) { if ((i % 2) == 1) { if (i == 5) { paint.drawLine(x, 0, x, v->height()); } else sz = 3; } else { sz = 7; } } paint.drawLine(x, 0, x, sz); paint.drawLine(x, v->height() - sz - 1, x, v->height() - 1); } ms += incms; } paint.restore(); } int TimeRulerLayer::getDefaultColourHint(bool darkbg, bool &impose) { impose = true; return ColourDatabase::getInstance()->getColourIndex (QString(darkbg ? "White" : "Black")); } QString TimeRulerLayer::getLayerPresentationName() const { LayerFactory *factory = LayerFactory::getInstance(); QString layerName = factory->getLayerPresentationName (factory->getLayerType(this)); return layerName; } void TimeRulerLayer::toXml(QTextStream &stream, QString indent, QString extraAttributes) const { SingleColourLayer::toXml(stream, indent, extraAttributes); } void TimeRulerLayer::setProperties(const QXmlAttributes &attributes) { SingleColourLayer::setProperties(attributes); }