Mercurial > hg > svgui
view widgets/SubdividingMenu.h @ 959:2633a1d73e39
Address #1214, layer import produces wrong layer type. We needed a more principled approach to making sure the format gets updated properly and the dialog elements are consistent (basically separating making the dialog elements consistent from subsequently updating the format). This change should provide that, though there may be gotchas still.
author | Chris Cannam |
---|---|
date | Tue, 12 May 2015 12:31:37 +0100 |
parents | e4773943c9c1 |
children | edfc38ade098 |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006 QMUL. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef _SUBDIVIDING_MENU_H_ #define _SUBDIVIDING_MENU_H_ #include <QMenu> #include <QString> #include <set> #include <map> /** * A menu that divides its entries into submenus, alphabetically. For * menus that may contain a very large or small number of named items * (e.g. plugins). * * The menu needs to be told, before any of the actions are added, * what the set of entry strings will be, so it can determine a * reasonable categorisation. Do this by calling the setEntries() * method. If it isn't practical to do this in advance, then add the * entries and call entriesAdded() afterwards instead. */ class SubdividingMenu : public QMenu { Q_OBJECT public: SubdividingMenu(int lowerLimit = 0, int upperLimit = 0, QWidget *parent = 0); SubdividingMenu(const QString &title, int lowerLimit = 0, int upperLimit = 0, QWidget *parent = 0); virtual ~SubdividingMenu(); void setEntries(const std::set<QString> &entries); void entriesAdded(); // Action names and strings passed to addAction and addMenu must // appear in the set previously given to setEntries. If you want // to use a different string, use the two-argument method and pass // the entry string (used to determine which submenu the action // ends up on) as the first argument. virtual void addAction(QAction *); virtual QAction *addAction(const QString &); virtual void addAction(const QString &entry, QAction *); virtual void addMenu(QMenu *); virtual QMenu *addMenu(const QString &); virtual void addMenu(const QString &entry, QMenu *); protected: std::map<QString, QMenu *> m_nameToChunkMenuMap; int m_lowerLimit; int m_upperLimit; bool m_entriesSet; std::map<QString, QObject *> m_pendingEntries; }; #endif