Mercurial > hg > svgui
view widgets/LEDButton.cpp @ 959:2633a1d73e39
Address #1214, layer import produces wrong layer type. We needed a more principled approach to making sure the format gets updated properly and the dialog elements are consistent (basically separating making the dialog elements consistent from subsequently updating the format). This change should provide that, though there may be gotchas still.
author | Chris Cannam |
---|---|
date | Tue, 12 May 2015 12:31:37 +0100 |
parents | 1a0dfcbffaf1 |
children | 04337eb34f23 |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ /* This is a modified version of a source file from the KDE libraries. Copyright (c) 1998-2004 Jörg Habenicht, Richard J Moore, Chris Cannam and others, distributed under the GNU Lesser General Public License. Ported to Qt4 by Chris Cannam. */ #include "LEDButton.h" #include <QPainter> #include <QImage> #include <QColor> #include <QMouseEvent> #include <iostream> class LEDButton::LEDButtonPrivate { friend class LEDButton; int dark_factor; QColor offcolor; QPixmap *off_map; QPixmap *on_map; }; LEDButton::LEDButton(QWidget *parent) : QWidget(parent), led_state(true) { QColor col(Qt::green); d = new LEDButton::LEDButtonPrivate; d->dark_factor = 300; d->offcolor = col.dark(300); d->off_map = 0; d->on_map = 0; setColor(col); } LEDButton::LEDButton(const QColor& col, QWidget *parent) : QWidget(parent), led_state(true) { d = new LEDButton::LEDButtonPrivate; d->dark_factor = 300; d->offcolor = col.dark(300); d->off_map = 0; d->on_map = 0; setColor(col); } LEDButton::LEDButton(const QColor& col, bool state, QWidget *parent) : QWidget(parent), led_state(state) { d = new LEDButton::LEDButtonPrivate; d->dark_factor = 300; d->offcolor = col.dark(300); d->off_map = 0; d->on_map = 0; setColor(col); } LEDButton::~LEDButton() { delete d->off_map; delete d->on_map; delete d; } void LEDButton::mousePressEvent(QMouseEvent *e) { cerr << "LEDButton(" << this << ")::mousePressEvent" << endl; if (e->buttons() & Qt::LeftButton) { toggle(); bool newState = state(); SVDEBUG << "emitting new state " << newState << endl; emit stateChanged(newState); } } void LEDButton::enterEvent(QEvent *) { emit mouseEntered(); } void LEDButton::leaveEvent(QEvent *) { emit mouseLeft(); } void LEDButton::paintEvent(QPaintEvent *) { QPainter paint; QColor color; QBrush brush; QPen pen; // First of all we want to know what area should be updated // Initialize coordinates, width, and height of the LED int width = this->width(); // Make sure the LED is round! if (width > this->height()) width = this->height(); width -= 2; // leave one pixel border if (width < 0) width = 0; QPixmap *tmpMap = 0; if (led_state) { if (d->on_map) { if (d->on_map->size() == size()) { paint.begin(this); paint.drawPixmap(0, 0, *d->on_map); paint.end(); return; } else { delete d->on_map; d->on_map = 0; } } } else { if (d->off_map) { if (d->off_map->size() == size()) { paint.begin(this); paint.drawPixmap(0, 0, *d->off_map); paint.end(); return; } else { delete d->off_map; d->off_map = 0; } } } int scale = 1; width *= scale; tmpMap = new QPixmap(width, width); tmpMap->fill(palette().background().color()); paint.begin(tmpMap); paint.setRenderHint(QPainter::Antialiasing, true); // Set the color of the LED according to given parameters color = (led_state) ? led_color : d->offcolor; // Set the brush to SolidPattern, this fills the entire area // of the ellipse which is drawn first brush.setStyle(Qt::SolidPattern); brush.setColor(color); paint.setBrush(brush); // Draws a "flat" LED with the given color: paint.drawEllipse( scale, scale, width - scale*2, width - scale*2 ); // Draw the bright light spot of the LED now, using modified "old" // painter routine taken from KDEUI´s LEDButton widget: // Setting the new width of the pen is essential to avoid "pixelized" // shadow like it can be observed with the old LED code pen.setWidth( 2 * scale ); // shrink the light on the LED to a size about 2/3 of the complete LED int pos = width/5 + 1; int light_width = width; light_width *= 2; light_width /= 3; // Calculate the LED´s "light factor": int light_quote = (130*2/(light_width?light_width:1))+100; // Now draw the bright spot on the LED: while (light_width) { color = color.light( light_quote ); // make color lighter pen.setColor( color ); // set color as pen color paint.setPen( pen ); // select the pen for drawing paint.drawEllipse( pos, pos, light_width, light_width ); // draw the ellipse (circle) light_width--; if (!light_width) break; paint.drawEllipse( pos, pos, light_width, light_width ); light_width--; if (!light_width) break; paint.drawEllipse( pos, pos, light_width, light_width ); pos++; light_width--; } // Drawing of bright spot finished, now draw a thin border // around the LED which resembles a shadow with light coming // from the upper left. // pen.setWidth( 2 * scale + 1 ); // ### shouldn't this value be smaller for smaller LEDs? pen.setWidth(2 * scale); brush.setStyle(Qt::NoBrush); paint.setBrush(brush); // This avoids filling of the ellipse // Set the initial color value to colorGroup().light() (bright) and start // drawing the shadow border at 45° (45*16 = 720). int angle = -720; color = palette().light().color(); for (int arc = 120; arc < 2880; arc += 240) { pen.setColor(color); paint.setPen(pen); int w = width - pen.width()/2 - scale + 1; paint.drawArc(pen.width()/2 + 1, pen.width()/2 + 1, w - 2, w - 2, angle + arc, 240); paint.drawArc(pen.width()/2 + 1, pen.width()/2 + 1, w - 2, w - 2, angle - arc, 240); color = color.dark(110); //FIXME: this should somehow use the contrast value } // end for ( angle = 720; angle < 6480; angle += 160 ) paint.end(); // // painting done QPixmap *&dest = led_state ? d->on_map : d->off_map; if (scale > 1) { QImage i = tmpMap->toImage(); width /= scale; delete tmpMap; dest = new QPixmap(QPixmap::fromImage (i.scaled(width, width, Qt::KeepAspectRatio, Qt::SmoothTransformation))); } else { dest = tmpMap; } paint.begin(this); paint.drawPixmap(0, 0, *dest); paint.end(); } bool LEDButton::state() const { return led_state; } QColor LEDButton::color() const { return led_color; } void LEDButton::setState( bool state ) { if (led_state != state) { led_state = state; update(); } } void LEDButton::toggleState() { led_state = (led_state == true) ? false : true; // setColor(led_color); update(); } void LEDButton::setColor(const QColor& col) { if(led_color!=col) { led_color = col; d->offcolor = col.dark(d->dark_factor); delete d->on_map; d->on_map = 0; delete d->off_map; d->off_map = 0; update(); } } void LEDButton::setDarkFactor(int darkfactor) { if (d->dark_factor != darkfactor) { d->dark_factor = darkfactor; d->offcolor = led_color.dark(darkfactor); update(); } } int LEDButton::darkFactor() const { return d->dark_factor; } void LEDButton::toggle() { toggleState(); } void LEDButton::on() { setState(true); } void LEDButton::off() { setState(false); } QSize LEDButton::sizeHint() const { return QSize(17, 17); } QSize LEDButton::minimumSizeHint() const { return QSize(17, 17); }