Mercurial > hg > svgui
view layer/PianoScale.cpp @ 959:2633a1d73e39
Address #1214, layer import produces wrong layer type. We needed a more principled approach to making sure the format gets updated properly and the dialog elements are consistent (basically separating making the dialog elements consistent from subsequently updating the format). This change should provide that, though there may be gotchas still.
author | Chris Cannam |
---|---|
date | Tue, 12 May 2015 12:31:37 +0100 |
parents | b66fb15de477 |
children | 4fe7a09be0fe |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006-2013 Chris Cannam and QMUL. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #include "PianoScale.h" #include <QPainter> #include <cmath> #include "base/Pitch.h" #include "view/View.h" void PianoScale::paintPianoVertical(View *v, QPainter &paint, QRect r, double minf, double maxf) { int x0 = r.x(), y0 = r.y(), x1 = r.x() + r.width(), y1 = r.y() + r.height(); paint.drawLine(x0, y0, x0, y1); int py = y1, ppy = y1; paint.setBrush(paint.pen().color()); for (int i = 0; i < 128; ++i) { double f = Pitch::getFrequencyForPitch(i); int y = int(lrint(v->getYForFrequency(f, minf, maxf, true))); if (y < y0 - 2) break; if (y > y1 + 2) { continue; } int n = (i % 12); if (n == 1) { // C# -- fill the C from here QColor col = Qt::gray; if (i == 61) { // filling middle C col = Qt::blue; col = col.light(150); } if (ppy - y > 2) { paint.fillRect(x0 + 1, y, x1 - x0, (py + ppy) / 2 - y, col); } } if (n == 1 || n == 3 || n == 6 || n == 8 || n == 10) { // black notes paint.drawLine(x0 + 1, y, x1, y); int rh = ((py - y) / 4) * 2; if (rh < 2) rh = 2; paint.drawRect(x0 + 1, y - (py-y)/4, (x1 - x0) / 2, rh); } else if (n == 0 || n == 5) { // C, F if (py < y1) { paint.drawLine(x0 + 1, (y + py) / 2, x1, (y + py) / 2); } } ppy = py; py = y; } }