view layer/ColourMapper.cpp @ 959:2633a1d73e39

Address #1214, layer import produces wrong layer type. We needed a more principled approach to making sure the format gets updated properly and the dialog elements are consistent (basically separating making the dialog elements consistent from subsequently updating the format). This change should provide that, though there may be gotchas still.
author Chris Cannam
date Tue, 12 May 2015 12:31:37 +0100
parents 6e2a034f7117
children 2a85ab180d08
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
    Sonic Visualiser
    An audio file viewer and annotation editor.
    Centre for Digital Music, Queen Mary, University of London.
    This file copyright 2006-2007 Chris Cannam and QMUL.
    
    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#include "ColourMapper.h"

#include <iostream>

#include <cmath>

#include "base/Debug.h"

ColourMapper::ColourMapper(int map, double min, double max) :
    QObject(),
    m_map(map),
    m_min(min),
    m_max(max)
{
    if (m_min == m_max) {
        cerr << "WARNING: ColourMapper: min == max (== " << m_min
                  << "), adjusting" << endl;
        m_max = m_min + 1;
    }
}

ColourMapper::~ColourMapper()
{
}

int
ColourMapper::getColourMapCount()
{
    return 12;
}

QString
ColourMapper::getColourMapName(int n)
{
    if (n >= getColourMapCount()) return tr("<unknown>");
    StandardMap map = (StandardMap)n;

    switch (map) {
    case DefaultColours:   return tr("Default");
    case WhiteOnBlack:     return tr("White on Black");
    case BlackOnWhite:     return tr("Black on White");
    case RedOnBlue:        return tr("Red on Blue");
    case YellowOnBlack:    return tr("Yellow on Black");
    case BlueOnBlack:      return tr("Blue on Black");
    case Sunset:           return tr("Sunset");
    case FruitSalad:       return tr("Fruit Salad");
    case Banded:           return tr("Banded");
    case Highlight:        return tr("Highlight");
    case Printer:          return tr("Printer");
    case HighGain:         return tr("High Gain");
    }

    return tr("<unknown>");
}

QColor
ColourMapper::map(double value) const
{
    double norm = (value - m_min) / (m_max - m_min);
    if (norm < 0.0) norm = 0.0;
    if (norm > 1.0) norm = 1.0;
    
    double h = 0.0, s = 0.0, v = 0.0, r = 0.0, g = 0.0, b = 0.0;
    bool hsv = true;

    double blue = 0.6666, pieslice = 0.3333;

    if (m_map >= getColourMapCount()) return Qt::black;
    StandardMap map = (StandardMap)m_map;

    switch (map) {

    case DefaultColours:
        h = blue - norm * 2.0 * pieslice;
        s = 0.5f + norm/2.0;
        v = norm;
        break;

    case WhiteOnBlack:
        r = g = b = norm;
        hsv = false;
        break;

    case BlackOnWhite:
        r = g = b = 1.0 - norm;
        hsv = false;
        break;

    case RedOnBlue:
        h = blue - pieslice/4.0 + norm * (pieslice + pieslice/4.0);
        s = 1.0;
        v = norm;
        break;

    case YellowOnBlack:
        h = 0.15;
        s = 1.0;
        v = norm;
        break;

    case BlueOnBlack:
        h = blue;
        s = 1.0;
        v = norm * 2.0;
        if (v > 1.0) {
            v = 1.0;
            s = 1.0 - (sqrt(norm) - 0.707) * 3.413;
            if (s < 0.0) s = 0.0;
            if (s > 1.0) s = 1.0;
        }
        break;

    case Sunset:
        r = (norm - 0.24) * 2.38;
        if (r > 1.0) r = 1.0;
        if (r < 0.0) r = 0.0;
        g = (norm - 0.64) * 2.777;
        if (g > 1.0) g = 1.0;
        if (g < 0.0) g = 0.0;
        b = (3.6f * norm);
        if (norm > 0.277) b = 2.0 - b;
        if (b > 1.0) b = 1.0;
        if (b < 0.0) b = 0.0;
        hsv = false;
        break;

    case FruitSalad:
        h = blue + (pieslice/6.0) - norm;
        if (h < 0.0) h += 1.0;
        s = 1.0;
        v = 1.0;
        break;

    case Banded:
        if      (norm < 0.125) return Qt::darkGreen;
        else if (norm < 0.25)  return Qt::green;
        else if (norm < 0.375) return Qt::darkBlue;
        else if (norm < 0.5)   return Qt::blue;
        else if (norm < 0.625) return Qt::darkYellow;
        else if (norm < 0.75)  return Qt::yellow;
        else if (norm < 0.875) return Qt::darkRed;
        else                   return Qt::red;
        break;

    case Highlight:
        if (norm > 0.99) return Qt::white;
        else return Qt::darkBlue;

    case Printer:
        if (norm > 0.8) {
            r = 1.0;
        } else if (norm > 0.7) {
            r = 0.9;
        } else if (norm > 0.6) {
            r = 0.8;
        } else if (norm > 0.5) {
            r = 0.7;
        } else if (norm > 0.4) {
            r = 0.6;
        } else if (norm > 0.3) {
            r = 0.5;
        } else if (norm > 0.2) {
            r = 0.4;
        } else {
            r = 0.0;
        }
        r = g = b = 1.0 - r;
        hsv = false;
        break;

    case HighGain:
        if (norm <= 1.0 / 256.0) {
            norm = 0.0;
        } else {
            norm = 0.1f + (pow(((norm - 0.5) * 2.0), 3.0) + 1.0) / 2.081;
        }
        // now as for Sunset
        r = (norm - 0.24) * 2.38;
        if (r > 1.0) r = 1.0;
        if (r < 0.0) r = 0.0;
        g = (norm - 0.64) * 2.777;
        if (g > 1.0) g = 1.0;
        if (g < 0.0) g = 0.0;
        b = (3.6f * norm);
        if (norm > 0.277) b = 2.0 - b;
        if (b > 1.0) b = 1.0;
        if (b < 0.0) b = 0.0;
        hsv = false;
/*
        if (r > 1.0) r = 1.0;
        r = g = b = 1.0 - r;
        hsv = false;
*/
        break;
    }

    if (hsv) {
        return QColor::fromHsvF(h, s, v);
    } else {
        return QColor::fromRgbF(r, g, b);
    }
}

QColor
ColourMapper::getContrastingColour() const
{
    if (m_map >= getColourMapCount()) return Qt::white;
    StandardMap map = (StandardMap)m_map;

    switch (map) {

    case DefaultColours:
        return QColor(255, 150, 50);

    case WhiteOnBlack:
        return Qt::red;

    case BlackOnWhite:
        return Qt::darkGreen;

    case RedOnBlue:
        return Qt::green;

    case YellowOnBlack:
        return QColor::fromHsv(240, 255, 255);

    case BlueOnBlack:
        return Qt::red;

    case Sunset:
        return Qt::white;

    case FruitSalad:
        return Qt::white;

    case Banded:
        return Qt::cyan;

    case Highlight:
        return Qt::red;

    case Printer:
        return Qt::red;

    case HighGain:
        return Qt::red;
    }

    return Qt::white;
}

bool
ColourMapper::hasLightBackground() const
{
    if (m_map >= getColourMapCount()) return false;
    StandardMap map = (StandardMap)m_map;

    switch (map) {

    case BlackOnWhite:
    case Printer:
    case HighGain:
        return true;

    case DefaultColours:
    case Sunset:
    case WhiteOnBlack:
    case RedOnBlue:
    case YellowOnBlack:
    case BlueOnBlack:
    case FruitSalad:
    case Banded:
    case Highlight:
        
    default:
        return false;
    }
}