Mercurial > hg > svgui
view layer/ColourMapper.cpp @ 196:22c99c8aa1e0
* Add separate colour mapping unit; use it in spectrogram (colour 3d plot to follow)
* Add another colour scheme resembling that of a noted commercial application
author | Chris Cannam |
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date | Wed, 31 Jan 2007 12:13:47 +0000 |
parents | |
children | 6b023411087b |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006-2007 Chris Cannam and QMUL. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #include "ColourMapper.h" ColourMapper::ColourMapper(int map, float min, float max) : QObject(), m_map(map), m_min(min), m_max(max) { } ColourMapper::~ColourMapper() { } int ColourMapper::getColourMapCount() { return 8; } QString ColourMapper::getColourMapName(int n) { if (n >= 8) return tr("<unknown>"); StandardMap map = (StandardMap)n; switch (map) { case DefaultColours: return tr("Default"); case WhiteOnBlack: return tr("White on Black"); case BlackOnWhite: return tr("Black on White"); case RedOnBlue: return tr("Red on Blue"); case YellowOnBlack: return tr("Yellow on Black"); case BlueOnBlack: return tr("Blue on Black"); case Sunset: return tr("Sunset"); case FruitSalad: return tr("Fruit Salad"); } return tr("<unknown>"); } QColor ColourMapper::map(float value) const { float norm = (value - m_min) / (m_max - m_min); if (norm < 0.f) norm = 0.f; if (norm > 1.f) norm = 1.f; float h = 0.f, s = 0.f, v = 0.f, r = 0.f, g = 0.f, b = 0.f; bool hsv = true; float red = 0.f, green = 0.3333f, blue = 0.6666f, pieslice = 0.3333f; if (m_map >= 8) return Qt::black; StandardMap map = (StandardMap)m_map; switch (map) { case DefaultColours: h = blue - norm * 2.f * pieslice; s = 0.5f + norm/2.f; v = norm; break; case WhiteOnBlack: r = g = b = norm; hsv = false; break; case BlackOnWhite: r = g = b = 1.f - norm; hsv = false; break; case RedOnBlue: h = blue - pieslice/4.f + norm * (pieslice + pieslice/4.f); s = 1.f; v = norm; break; case YellowOnBlack: h = 0.15f; s = 1.f; v = norm; break; case BlueOnBlack: h = blue / 1.f; s = 1.f; v = norm * 2.f; if (v > 1) { v = 1.f; s = 1.f - (sqrtf(norm) - 0.707f) * 3.414f; } break; case Sunset: r = (norm - 0.24f) * 2.38f; if (r > 1.f) r = 1.f; if (r < 0.f) r = 0.f; g = (norm - 0.64f) * 2.777f; if (g > 1.f) g = 1.f; if (g < 0.f) g = 0.f; b = (3.6f * norm); if (norm > 0.277f) b = 2.f - b; if (b > 1.f) b = 1.f; if (b < 0.f) b = 0.f; hsv = false; break; case FruitSalad: h = blue + (pieslice/2.f) - norm; if (h < 0.f) h += 1.f; s = 1.f; v = 1.f; break; } if (hsv) { return QColor::fromHsvF(h, s, v); } else { return QColor::fromRgbF(r, g, b); } } QColor ColourMapper::getContrastingColour() const { if (m_map >= 8) return Qt::white; StandardMap map = (StandardMap)m_map; switch (map) { case DefaultColours: return QColor(255, 150, 50); case WhiteOnBlack: return Qt::red; case BlackOnWhite: return Qt::darkGreen; case RedOnBlue: return Qt::green; case YellowOnBlack: return QColor::fromHsv(240, 255, 255); case BlueOnBlack: return Qt::red; case Sunset: return Qt::white; case FruitSalad: return Qt::white; } return Qt::white; }