Mercurial > hg > svgui
view widgets/LevelPanToolButton.h @ 1587:2108af725460
Add context menus to property box controls
author | Chris Cannam |
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date | Fri, 27 Mar 2020 14:36:11 +0000 |
parents | a18e78b9c78b |
children | 27ea5d61b402 |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef LEVEL_PAN_TOOLBUTTON_H #define LEVEL_PAN_TOOLBUTTON_H #include <QToolButton> class LevelPanWidget; class LevelPanToolButton : public QToolButton { Q_OBJECT public: LevelPanToolButton(QWidget *parent = 0); ~LevelPanToolButton(); /// Return level as a gain value in the range [0,1] float getLevel() const; /// Return pan as a value in the range [-1,1] float getPan() const; /// Discover whether the level range includes muting or not bool includesMute() const; void setImageSize(int pixels); void setBigImageSize(int pixels); public slots: /// Set level in the range [0,1] -- will be rounded void setLevel(float); /// Set pan in the range [-1,1] -- will be rounded void setPan(float); /// Set left and right peak monitoring levels in the range [0,1] void setMonitoringLevels(float, float); /// Specify whether the level range should include muting or not void setIncludeMute(bool); void setEnabled(bool enabled); signals: void levelChanged(float); void panChanged(float); void mouseEntered(); void mouseLeft(); private slots: void selfLevelChanged(float); void selfClicked(); protected: void paintEvent(QPaintEvent *) override; void enterEvent(QEvent *) override; void leaveEvent(QEvent *) override; void mousePressEvent(QMouseEvent *) override; void wheelEvent(QWheelEvent *e) override; LevelPanWidget *m_lpw; int m_pixels; int m_pixelsBig; bool m_muted; float m_savedLevel; }; #endif