Mercurial > hg > svgui
view view/View.h @ 338:1d3b27e69bf0
* Make font size in panes configurable, with a smaller default
* Add [ and ] to select prev/next pane
author | Chris Cannam |
---|---|
date | Tue, 11 Dec 2007 14:58:29 +0000 |
parents | 4a542ba875c2 |
children | ac954fc0ec6f |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006 Chris Cannam. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef _VIEW_H_ #define _VIEW_H_ #include <QFrame> #include <QProgressBar> #include "base/ZoomConstraint.h" #include "base/PropertyContainer.h" #include "ViewManager.h" #include "base/XmlExportable.h" // #define DEBUG_VIEW_WIDGET_PAINT 1 class Layer; class ViewPropertyContainer; #include <map> #include <set> /** * View is the base class of widgets that display one or more * overlaid views of data against a horizontal time scale. * * A View may have any number of attached Layers, each of which * is expected to have one data Model (although multiple views may * share the same model). * * A View may be panned in time and zoomed, although the * mechanisms for doing so (as well as any other operations and * properties available) depend on the subclass. */ class View : public QFrame, public XmlExportable { Q_OBJECT public: /** * Deleting a View does not delete any of its layers. They should * be managed elsewhere (e.g. by the Document). */ virtual ~View(); /** * Retrieve the first visible sample frame on the widget. * This is a calculated value based on the centre-frame, widget * width and zoom level. The result may be negative. */ long getStartFrame() const; /** * Set the widget pan based on the given first visible frame. The * frame value may be negative. */ void setStartFrame(long); /** * Return the centre frame of the visible widget. This is an * exact value that does not depend on the zoom block size. Other * frame values (start, end) are calculated from this based on the * zoom and other factors. */ size_t getCentreFrame() const { return m_centreFrame; } /** * Set the centre frame of the visible widget. */ void setCentreFrame(size_t f) { setCentreFrame(f, true); } /** * Retrieve the last visible sample frame on the widget. * This is a calculated value based on the centre-frame, widget * width and zoom level. */ size_t getEndFrame() const; /** * Return the pixel x-coordinate corresponding to a given sample * frame (which may be negative). */ int getXForFrame(long frame) const; /** * Return the closest frame to the given pixel x-coordinate. */ long getFrameForX(int x) const; /** * Return the pixel y-coordinate corresponding to a given * frequency, if the frequency range is as specified. This does * not imply any policy about layer frequency ranges, but it might * be useful for layers to match theirs up if desired. * * Not thread-safe in logarithmic mode. Call only from GUI thread. */ float getYForFrequency(float frequency, float minFreq, float maxFreq, bool logarithmic) const; /** * Return the closest frequency to the given pixel y-coordinate, * if the frequency range is as specified. * * Not thread-safe in logarithmic mode. Call only from GUI thread. */ float getFrequencyForY(int y, float minFreq, float maxFreq, bool logarithmic) const; /** * Return the zoom level, i.e. the number of frames per pixel */ int getZoomLevel() const; /** * Set the zoom level, i.e. the number of frames per pixel. The * centre frame will be unchanged; the start and end frames will * change. */ virtual void setZoomLevel(size_t z); /** * Zoom in or out. */ virtual void zoom(bool in); /** * Scroll left or right by a smallish or largish amount. */ virtual void scroll(bool right, bool lots); virtual void addLayer(Layer *v); virtual void removeLayer(Layer *v); // does not delete the layer virtual int getLayerCount() const { return m_layers.size(); } /** * Return a layer, counted in stacking order. That is, layer 0 is * the bottom layer and layer "getLayerCount()-1" is the top one. */ virtual Layer *getLayer(int n) { if (n < int(m_layers.size())) return m_layers[n]; else return 0; } /** * Return the top layer. This is the same as * getLayer(getLayerCount()-1) if there is at least one layer, and * 0 otherwise. */ virtual Layer *getTopLayer() { return m_layers.empty() ? 0 : m_layers[m_layers.size()-1]; } /** * Return the layer last selected by the user. This is normally * the top layer, the same as getLayer(getLayerCount()-1). * However, if the user has selected the pane itself more recently * than any of the layers on it, this function will return 0. It * will also return 0 if there are no layers. */ virtual Layer *getSelectedLayer(); virtual const Layer *getSelectedLayer() const; virtual void setViewManager(ViewManager *m); virtual ViewManager *getViewManager() const { return m_manager; } virtual void setFollowGlobalPan(bool f); virtual bool getFollowGlobalPan() const { return m_followPan; } virtual void setFollowGlobalZoom(bool f); virtual bool getFollowGlobalZoom() const { return m_followZoom; } virtual bool hasLightBackground() const; virtual QColor getForeground() const; virtual QColor getBackground() const; enum TextStyle { BoxedText, OutlinedText }; virtual void drawVisibleText(QPainter &p, int x, int y, QString text, TextStyle style) const; virtual void drawMeasurementRect(QPainter &p, const Layer *, QRect rect, bool focus) const; virtual bool shouldIlluminateLocalFeatures(const Layer *, QPoint &) const { return false; } virtual bool shouldIlluminateLocalSelection(QPoint &, bool &, bool &) const { return false; } virtual void setPlaybackFollow(PlaybackFollowMode m); virtual PlaybackFollowMode getPlaybackFollow() const { return m_followPlay; } typedef PropertyContainer::PropertyName PropertyName; // We implement the PropertyContainer API, although we don't // actually subclass PropertyContainer. We have our own // PropertyContainer that we can return on request that just // delegates back to us. virtual PropertyContainer::PropertyList getProperties() const; virtual QString getPropertyLabel(const PropertyName &) const; virtual PropertyContainer::PropertyType getPropertyType(const PropertyName &) const; virtual int getPropertyRangeAndValue(const PropertyName &, int *min, int *max, int *deflt) const; virtual QString getPropertyValueLabel(const PropertyName &, int value) const; virtual void setProperty(const PropertyName &, int value); virtual QString getPropertyContainerName() const { return objectName(); } virtual QString getPropertyContainerIconName() const = 0; virtual size_t getPropertyContainerCount() const; virtual const PropertyContainer *getPropertyContainer(size_t i) const; virtual PropertyContainer *getPropertyContainer(size_t i); // Render the contents on a wide canvas virtual QImage *toNewImage(size_t f0, size_t f1); virtual QImage *toNewImage(); virtual QSize getImageSize(size_t f0, size_t f1); virtual QSize getImageSize(); virtual int getTextLabelHeight(const Layer *layer, QPainter &) const; virtual bool getValueExtents(QString unit, float &min, float &max, bool &log) const; virtual void toXml(QTextStream &stream, QString indent = "", QString extraAttributes = "") const; // First frame actually in model, to right of scale, if present virtual size_t getFirstVisibleFrame() const; virtual size_t getLastVisibleFrame() const; size_t getModelsStartFrame() const; size_t getModelsEndFrame() const; typedef std::set<Model *> ModelSet; ModelSet getModels(); //!!! Model *getAligningModel() const; size_t alignFromReference(size_t) const; size_t alignToReference(size_t) const; int getAlignedPlaybackFrame() const; signals: void propertyContainerAdded(PropertyContainer *pc); void propertyContainerRemoved(PropertyContainer *pc); void propertyContainerPropertyChanged(PropertyContainer *pc); void propertyContainerPropertyRangeChanged(PropertyContainer *pc); void propertyContainerNameChanged(PropertyContainer *pc); void propertyContainerSelected(PropertyContainer *pc); void propertyChanged(PropertyContainer::PropertyName); void layerModelChanged(); void centreFrameChanged(unsigned long frame, bool globalScroll, PlaybackFollowMode followMode); void zoomLevelChanged(unsigned long, bool); void contextHelpChanged(const QString &); public slots: virtual void modelChanged(); virtual void modelChanged(size_t startFrame, size_t endFrame); virtual void modelCompletionChanged(); virtual void modelAlignmentCompletionChanged(); virtual void modelReplaced(); virtual void layerParametersChanged(); virtual void layerParameterRangesChanged(); virtual void layerMeasurementRectsChanged(); virtual void layerNameChanged(); virtual void globalCentreFrameChanged(unsigned long); virtual void viewCentreFrameChanged(View *, unsigned long); virtual void viewManagerPlaybackFrameChanged(unsigned long); virtual void viewZoomLevelChanged(View *, unsigned long, bool); virtual void propertyContainerSelected(View *, PropertyContainer *pc); virtual void selectionChanged(); virtual void toolModeChanged(); virtual void overlayModeChanged(); virtual void zoomWheelsEnabledChanged(); protected: View(QWidget *, bool showProgress); virtual void paintEvent(QPaintEvent *e); virtual void drawSelections(QPainter &); virtual bool shouldLabelSelections() const { return true; } virtual bool render(QPainter &paint, int x0, size_t f0, size_t f1); typedef std::vector<Layer *> LayerList; int getModelsSampleRate() const; bool areLayersScrollable() const; LayerList getScrollableBackLayers(bool testChanged, bool &changed) const; LayerList getNonScrollableFrontLayers(bool testChanged, bool &changed) const; size_t getZoomConstraintBlockSize(size_t blockSize, ZoomConstraint::RoundingDirection dir = ZoomConstraint::RoundNearest) const; // True if the top layer(s) use colours for meaningful things. If // this is the case, selections will be shown using unfilled boxes // rather than with a translucent fill. bool areLayerColoursSignificant() const; // True if the top layer has a time axis on the x coordinate (this // is generally the case except for spectrum/slice layers). It // will not be possible to make or display selections if this is // false. bool hasTopLayerTimeXAxis() const; bool setCentreFrame(size_t f, bool doEmit); void checkProgress(void *object); size_t m_centreFrame; int m_zoomLevel; bool m_followPan; bool m_followZoom; PlaybackFollowMode m_followPlay; size_t m_playPointerFrame; bool m_lightBackground; bool m_showProgress; QPixmap *m_cache; size_t m_cacheCentreFrame; int m_cacheZoomLevel; bool m_selectionCached; bool m_deleting; LayerList m_layers; // I don't own these, but see dtor note above bool m_haveSelectedLayer; // caches for use in getScrollableBackLayers, getNonScrollableFrontLayers mutable LayerList m_lastScrollableBackLayers; mutable LayerList m_lastNonScrollableBackLayers; class LayerProgressBar : public QProgressBar { public: LayerProgressBar(QWidget *parent); virtual QString text() const { return m_text; } virtual void setText(QString text) { m_text = text; } protected: QString m_text; }; typedef std::map<Layer *, LayerProgressBar *> ProgressMap; ProgressMap m_progressBars; // I own the ProgressBars ViewManager *m_manager; // I don't own this ViewPropertyContainer *m_propertyContainer; // I own this }; // Use this for delegation, because we can't subclass from // PropertyContainer (which is a QObject) ourselves because of // ambiguity with QFrame parent class ViewPropertyContainer : public PropertyContainer { Q_OBJECT public: ViewPropertyContainer(View *v); PropertyList getProperties() const { return m_v->getProperties(); } QString getPropertyLabel(const PropertyName &n) const { return m_v->getPropertyLabel(n); } PropertyType getPropertyType(const PropertyName &n) const { return m_v->getPropertyType(n); } int getPropertyRangeAndValue(const PropertyName &n, int *min, int *max, int *deflt) const { return m_v->getPropertyRangeAndValue(n, min, max, deflt); } QString getPropertyValueLabel(const PropertyName &n, int value) const { return m_v->getPropertyValueLabel(n, value); } QString getPropertyContainerName() const { return m_v->getPropertyContainerName(); } QString getPropertyContainerIconName() const { return m_v->getPropertyContainerIconName(); } public slots: virtual void setProperty(const PropertyName &n, int value) { m_v->setProperty(n, value); } protected: View *m_v; }; #endif