Mercurial > hg > svgui
view widgets/LevelPanToolButton.h @ 1457:160e6d010141 single-point
Avoid showing progress bars for dormant layers. They'll typically be duplicates, e.g. in the vect app you can get many dormant layers all reporting the alignment completion at the same time. (Maybe it would be better just to reject progress bars for alignment in dormant layers? Hm)
author | Chris Cannam |
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date | Thu, 16 May 2019 15:50:02 +0100 |
parents | a18e78b9c78b |
children | 27ea5d61b402 |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef LEVEL_PAN_TOOLBUTTON_H #define LEVEL_PAN_TOOLBUTTON_H #include <QToolButton> class LevelPanWidget; class LevelPanToolButton : public QToolButton { Q_OBJECT public: LevelPanToolButton(QWidget *parent = 0); ~LevelPanToolButton(); /// Return level as a gain value in the range [0,1] float getLevel() const; /// Return pan as a value in the range [-1,1] float getPan() const; /// Discover whether the level range includes muting or not bool includesMute() const; void setImageSize(int pixels); void setBigImageSize(int pixels); public slots: /// Set level in the range [0,1] -- will be rounded void setLevel(float); /// Set pan in the range [-1,1] -- will be rounded void setPan(float); /// Set left and right peak monitoring levels in the range [0,1] void setMonitoringLevels(float, float); /// Specify whether the level range should include muting or not void setIncludeMute(bool); void setEnabled(bool enabled); signals: void levelChanged(float); void panChanged(float); void mouseEntered(); void mouseLeft(); private slots: void selfLevelChanged(float); void selfClicked(); protected: void paintEvent(QPaintEvent *) override; void enterEvent(QEvent *) override; void leaveEvent(QEvent *) override; void mousePressEvent(QMouseEvent *) override; void wheelEvent(QWheelEvent *e) override; LevelPanWidget *m_lpw; int m_pixels; int m_pixelsBig; bool m_muted; float m_savedLevel; }; #endif