Mercurial > hg > svgui
view view/AlignmentView.cpp @ 1457:160e6d010141 single-point
Avoid showing progress bars for dormant layers. They'll typically be duplicates, e.g. in the vect app you can get many dormant layers all reporting the alignment completion at the same time. (Maybe it would be better just to reject progress bars for alignment in dormant layers? Hm)
author | Chris Cannam |
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date | Thu, 16 May 2019 15:50:02 +0100 |
parents | 9abddbd57667 |
children | 84c4ddb38415 |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006-2014 Chris Cannam and QMUL. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #include "AlignmentView.h" #include <QPainter> #include "data/model/SparseOneDimensionalModel.h" #include "layer/TimeInstantLayer.h" using std::vector; AlignmentView::AlignmentView(QWidget *w) : View(w, false), m_above(nullptr), m_below(nullptr) { setObjectName(tr("AlignmentView")); } void AlignmentView::globalCentreFrameChanged(sv_frame_t f) { View::globalCentreFrameChanged(f); update(); } void AlignmentView::viewCentreFrameChanged(View *v, sv_frame_t f) { View::viewCentreFrameChanged(v, f); if (v == m_above) { m_centreFrame = f; update(); } else if (v == m_below) { update(); } } void AlignmentView::viewManagerPlaybackFrameChanged(sv_frame_t) { update(); } void AlignmentView::viewAboveZoomLevelChanged(ZoomLevel level, bool) { m_zoomLevel = level; update(); } void AlignmentView::viewBelowZoomLevelChanged(ZoomLevel, bool) { update(); } void AlignmentView::setViewAbove(View *v) { if (m_above) { disconnect(m_above, nullptr, this, nullptr); } m_above = v; if (m_above) { connect(m_above, SIGNAL(zoomLevelChanged(ZoomLevel, bool)), this, SLOT(viewAboveZoomLevelChanged(ZoomLevel, bool))); } } void AlignmentView::setViewBelow(View *v) { if (m_below) { disconnect(m_below, nullptr, this, nullptr); } m_below = v; if (m_below) { connect(m_below, SIGNAL(zoomLevelChanged(ZoomLevel, bool)), this, SLOT(viewBelowZoomLevelChanged(ZoomLevel, bool))); } } void AlignmentView::paintEvent(QPaintEvent *) { if (m_above == nullptr || m_below == nullptr || !m_manager) return; bool darkPalette = false; if (m_manager) darkPalette = m_manager->getGlobalDarkBackground(); QColor fg, bg; if (darkPalette) { fg = Qt::gray; bg = Qt::black; } else { fg = Qt::black; bg = Qt::gray; } QPainter paint(this); paint.setPen(QPen(fg, 2)); paint.setBrush(Qt::NoBrush); paint.setRenderHint(QPainter::Antialiasing, true); paint.fillRect(rect(), bg); vector<sv_frame_t> keyFrames = getKeyFrames(); foreach (sv_frame_t f, keyFrames) { int ax = m_above->getXForFrame(f); sv_frame_t rf = m_above->alignToReference(f); sv_frame_t bf = m_below->alignFromReference(rf); int bx = m_below->getXForFrame(bf); paint.drawLine(ax, 0, bx, height()); } paint.end(); } vector<sv_frame_t> AlignmentView::getKeyFrames() { if (!m_above) { return getDefaultKeyFrames(); } SparseOneDimensionalModel *m = nullptr; // get the topmost such for (int i = 0; i < m_above->getLayerCount(); ++i) { if (qobject_cast<TimeInstantLayer *>(m_above->getLayer(i))) { SparseOneDimensionalModel *mm = qobject_cast<SparseOneDimensionalModel *> (m_above->getLayer(i)->getModel()); if (mm) m = mm; } } if (!m) { return getDefaultKeyFrames(); } vector<sv_frame_t> keyFrames; EventVector pp = m->getAllEvents(); for (EventVector::const_iterator pi = pp.begin(); pi != pp.end(); ++pi) { keyFrames.push_back(pi->getFrame()); } return keyFrames; } vector<sv_frame_t> AlignmentView::getDefaultKeyFrames() { vector<sv_frame_t> keyFrames; if (!m_above || !m_manager) return keyFrames; sv_samplerate_t rate = m_manager->getMainModelSampleRate(); if (rate == 0) return keyFrames; for (sv_frame_t f = m_above->getModelsStartFrame(); f <= m_above->getModelsEndFrame(); f += sv_frame_t(rate * 5 + 0.5)) { keyFrames.push_back(f); } return keyFrames; }