Mercurial > hg > svgui
view layer/Colour3DPlotLayer.h @ 104:1348818e7be7
* Switch from fftw3 to fftw3f. I think the efficiency improvement is probably
worth the lower precision, although I ought to do a few more tests.
author | Chris Cannam |
---|---|
date | Thu, 15 Jun 2006 12:28:47 +0000 |
parents | 0f36cdf407a6 |
children | 47cb32bb35ab |
line wrap: on
line source
/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006 Chris Cannam. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef _COLOUR_3D_PLOT_H_ #define _COLOUR_3D_PLOT_H_ #include "base/Layer.h" #include "model/DenseThreeDimensionalModel.h" class View; class QPainter; class QImage; /** * This is a view that displays dense 3-D data (time, some sort of * binned y-axis range, value) as a colour plot with value mapped to * colour range. Its source is a DenseThreeDimensionalModel. * * This was the original implementation for the spectrogram view, but * it was replaced with a more efficient implementation that derived * the spectrogram itself from a DenseTimeValueModel instead of using * a three-dimensional model. This class is retained in case it * becomes useful, but it will probably need some cleaning up if it's * ever actually used. */ class Colour3DPlotLayer : public Layer { Q_OBJECT public: Colour3DPlotLayer(); ~Colour3DPlotLayer(); virtual const ZoomConstraint *getZoomConstraint() const { return m_model; } virtual const Model *getModel() const { return m_model; } virtual void paint(View *v, QPainter &paint, QRect rect) const; virtual int getVerticalScaleWidth(View *v, QPainter &) const; virtual void paintVerticalScale(View *v, QPainter &paint, QRect rect) const; virtual QString getFeatureDescription(View *v, QPoint &) const; virtual bool snapToFeatureFrame(View *v, int &frame, size_t &resolution, SnapType snap) const; virtual bool isLayerScrollable(const View *v) const; void setModel(const DenseThreeDimensionalModel *model); virtual int getCompletion() const { return m_model->getCompletion(); } virtual bool getValueExtents(float &, float &, bool &, QString &) const { return false; } virtual QString getPropertyLabel(const PropertyName &) const { return ""; } /* virtual PropertyList getProperties() const; virtual PropertyType getPropertyType(const PropertyName &) const; virtual int getPropertyRangeAndValue(const PropertyName &, int *min, int *max) const; virtual QString getPropertyValueLabel(const PropertyName &, int value) const; virtual void setProperty(const PropertyName &, int value); */ void setProperties(const QXmlAttributes &attributes) { } protected slots: void cacheInvalid(); void cacheInvalid(size_t startFrame, size_t endFrame); protected: const DenseThreeDimensionalModel *m_model; // I do not own this mutable QImage *m_cache; virtual void paintDense(View *v, QPainter &paint, QRect rect) const; }; #endif