view layer/Layer.cpp @ 164:11949d0b2739

* Add system-specific LADSPA and DSSI plugin paths (for OS/X and Windows) * Add ability to open more than one audio file at once from the command line * Add plugin input source selection (with some caveats) * Show name of file being decoded in Ogg/mp3 decode progress dialog
author Chris Cannam
date Thu, 12 Oct 2006 14:56:28 +0000
parents eaae73b6bd28
children 42118892f428
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
    Sonic Visualiser
    An audio file viewer and annotation editor.
    Centre for Digital Music, Queen Mary, University of London.
    This file copyright 2006 Chris Cannam.
    
    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#include "Layer.h"
#include "view/View.h"
#include "data/model/Model.h"

#include <iostream>

#include <QMutexLocker>

#include "LayerFactory.h"
#include "base/PlayParameterRepository.h"

Layer::Layer()
{
}

Layer::~Layer()
{
//    std::cerr << "Layer::~Layer(" << this << ")" << std::endl;
}

QString
Layer::getPropertyContainerIconName() const
{
    return LayerFactory::getInstance()->getLayerIconName
	(LayerFactory::getInstance()->getLayerType(this));
}

QString
Layer::getLayerPresentationName() const
{
    QString layerName = objectName();
    QString modelName;
    if (getModel()) modelName = getModel()->objectName();
	    
    QString text;
    if (modelName != "") {
	text = QString("%1: %2").arg(modelName).arg(layerName);
    } else {
	text = layerName;
    }
	
    return text;
}

void
Layer::setObjectName(const QString &name)
{
    QObject::setObjectName(name);
    emit layerNameChanged();
}

QString
Layer::toXmlString(QString indent, QString extraAttributes) const
{
    QString s;
    
    s += indent;

    s += QString("<layer id=\"%2\" type=\"%1\" name=\"%3\" model=\"%4\" %5/>\n")
	.arg(encodeEntities(LayerFactory::getInstance()->getLayerTypeName
                            (LayerFactory::getInstance()->getLayerType(this))))
	.arg(getObjectExportId(this))
	.arg(encodeEntities(objectName()))
	.arg(getObjectExportId(getModel()))
	.arg(extraAttributes);

    return s;
}

PlayParameters *
Layer::getPlayParameters() 
{
//    std::cerr << "Layer (" << this << ", " << objectName().toStdString() << ")::getPlayParameters: model is "<< getModel() << std::endl;
    const Model *model = getModel();
    if (model) {
	return PlayParameterRepository::getInstance()->getPlayParameters(model);
    }
    return 0;
}

void
Layer::setLayerDormant(const View *v, bool dormant)
{
    const void *vv = (const void *)v;
    QMutexLocker locker(&m_dormancyMutex);
    m_dormancy[vv] = dormant;
}

bool
Layer::isLayerDormant(const View *v) const
{
    const void *vv = (const void *)v;
    QMutexLocker locker(&m_dormancyMutex);
    if (m_dormancy.find(vv) == m_dormancy.end()) return false;
    return m_dormancy.find(vv)->second;
}

void
Layer::showLayer(View *view, bool show)
{
    setLayerDormant(view, !show);
    emit layerParametersChanged();
}


#ifdef INCLUDE_MOCFILES
#include "Layer.moc.cpp"
#endif