Mercurial > hg > svgui
view layer/Colour3DPlotLayer.cpp @ 101:0f36cdf407a6 sv1-v0.9rc1
* Make vertical scale alignment modes work in note layer as well as time-value
layer, and several significant fixes to it
* Make it possible to draw notes properly on the note layer
* Show units (and frequencies etc in note layer's case) in the time-value and
note layer description boxes
* Minor fix to item edit dialog layout
* Some minor menu rearrangement
* Comment out a lot of debug output
* Add SV website and reference URLs to Help menu, and add code to (attempt to)
open them in the user's preferred browser
author | Chris Cannam |
---|---|
date | Fri, 12 May 2006 14:40:43 +0000 |
parents | 2be85befe873 |
children | 571805759a66 |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006 Chris Cannam. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #include "Colour3DPlotLayer.h" #include "base/View.h" #include "base/Profiler.h" #include <QPainter> #include <QImage> #include <QRect> #include <iostream> #include <cassert> Colour3DPlotLayer::Colour3DPlotLayer() : Layer(), m_model(0), m_cache(0) { } Colour3DPlotLayer::~Colour3DPlotLayer() { } void Colour3DPlotLayer::setModel(const DenseThreeDimensionalModel *model) { m_model = model; if (!m_model || !m_model->isOK()) return; connect(m_model, SIGNAL(modelChanged()), this, SIGNAL(modelChanged())); connect(m_model, SIGNAL(modelChanged(size_t, size_t)), this, SIGNAL(modelChanged(size_t, size_t))); connect(m_model, SIGNAL(completionChanged()), this, SIGNAL(modelCompletionChanged())); connect(m_model, SIGNAL(modelChanged()), this, SLOT(cacheInvalid())); connect(m_model, SIGNAL(modelChanged(size_t, size_t)), this, SLOT(cacheInvalid(size_t, size_t))); emit modelReplaced(); } void Colour3DPlotLayer::cacheInvalid() { delete m_cache; m_cache = 0; } void Colour3DPlotLayer::cacheInvalid(size_t, size_t) { cacheInvalid(); } bool Colour3DPlotLayer::isLayerScrollable(const View *v) const { QPoint discard; return !v->shouldIlluminateLocalFeatures(this, discard); } QString Colour3DPlotLayer::getFeatureDescription(View *v, QPoint &pos) const { if (!m_model) return ""; int x = pos.x(); int y = pos.y(); size_t modelStart = m_model->getStartFrame(); size_t modelWindow = m_model->getWindowSize(); int sx0 = modelWindow * int((v->getFrameForX(x) - long(modelStart)) / long(modelWindow)); int sx1 = sx0 + modelWindow; float binHeight = float(v->height()) / m_model->getYBinCount(); int sy = (v->height() - y) / binHeight; float value = m_model->getBinValue(sx0, sy); QString binName = m_model->getBinName(sy); if (binName == "") binName = QString("[%1]").arg(sy + 1); else binName = QString("%1 [%2]").arg(binName).arg(sy + 1); QString text = tr("Time:\t%1 - %2\nBin:\t%3\nValue:\t%4") .arg(RealTime::frame2RealTime(sx0, m_model->getSampleRate()) .toText(true).c_str()) .arg(RealTime::frame2RealTime(sx1, m_model->getSampleRate()) .toText(true).c_str()) .arg(binName) .arg(value); return text; } int Colour3DPlotLayer::getVerticalScaleWidth(View *v, QPainter &paint) const { if (!m_model) return 0; QString sampleText = QString("[%1]").arg(m_model->getYBinCount()); int tw = paint.fontMetrics().width(sampleText); bool another = false; for (size_t i = 0; i < m_model->getYBinCount(); ++i) { if (m_model->getBinName(i).length() > sampleText.length()) { sampleText = m_model->getBinName(i); another = true; } } if (another) { tw = std::max(tw, paint.fontMetrics().width(sampleText)); } return tw + 13; } void Colour3DPlotLayer::paintVerticalScale(View *v, QPainter &paint, QRect rect) const { if (!m_model) return; int h = rect.height(), w = rect.width(); float binHeight = float(v->height()) / m_model->getYBinCount(); int count = v->height() / paint.fontMetrics().height(); int step = m_model->getYBinCount() / count; if (step == 0) step = 1; for (size_t i = 0; i < m_model->getYBinCount(); ++i) { if ((i % step) != 0) continue; int y0 = v->height() - (i * binHeight) - 1; QString text = m_model->getBinName(i); if (text == "") text = QString("[%1]").arg(i + 1); paint.drawLine(0, y0, w, y0); int cy = y0 - (step * binHeight)/2; int ty = cy + paint.fontMetrics().ascent()/2; paint.drawText(10, ty, text); } } void Colour3DPlotLayer::paint(View *v, QPainter &paint, QRect rect) const { // Profiler profiler("Colour3DPlotLayer::paint"); // std::cerr << "Colour3DPlotLayer::paint(): m_model is " << m_model << ", zoom level is " << v->getZoomLevel() << std::endl; //!!! This doesn't yet accommodate the fact that the model may //have a different sample rate from an underlying model. At the //moment our paint mechanism assumes all models have the same //sample rate. If that isn't the case, they won't align and the //time ruler will match whichever model was used to construct it. //Obviously it is not going to be the case in general that models //will have the same samplerate, so we need a pane samplerate as //well which we trivially realign to. (We can probably require //the waveform and spectrogram layers to display at the pane //samplerate.) int completion = 0; if (!m_model || !m_model->isOK() || !m_model->isReady(&completion)) { if (completion > 0) { paint.fillRect(0, 10, v->width() * completion / 100, 10, QColor(120, 120, 120)); } return; } size_t modelStart = m_model->getStartFrame(); size_t modelEnd = m_model->getEndFrame(); size_t modelWindow = m_model->getWindowSize(); size_t cacheWidth = (modelEnd - modelStart) / modelWindow + 1; size_t cacheHeight = m_model->getYBinCount(); if (m_cache && (m_cache->width() != cacheWidth || m_cache->height() != cacheHeight)) { delete m_cache; m_cache = 0; } if (!m_cache) { m_cache = new QImage(cacheWidth, cacheHeight, QImage::Format_Indexed8); m_cache->setNumColors(256); DenseThreeDimensionalModel::BinValueSet values; float min = m_model->getMinimumLevel(); float max = m_model->getMaximumLevel(); if (max == min) max = min + 1.0; for (int value = 0; value < 256; ++value) { int hue = 256 - value; QColor colour = QColor::fromHsv(hue, value/2 + 128, value); m_cache->setColor(value, qRgba(colour.red(), colour.green(), colour.blue(), 80)); } m_cache->fill(min); for (size_t f = modelStart; f <= modelEnd; f += modelWindow) { values.clear(); m_model->getBinValues(f, values); for (size_t y = 0; y < m_model->getYBinCount(); ++y) { float value = min; if (y < values.size()) value = values[y]; int pixel = int(((value - min) * 256) / (max - min)); if (pixel < 0) pixel = 0; if (pixel > 255) pixel = 255; m_cache->setPixel(f / modelWindow, y, pixel); } } } if (m_model->getYBinCount() >= v->height()) { paintDense(v, paint, rect); return; } int x0 = rect.left(); int x1 = rect.right() + 1; int w = x1 - x0; int h = v->height(); // The cache is from the model's start frame to the model's end // frame at the model's window increment frames per pixel. We // want to draw from our start frame + x0 * zoomLevel to our start // frame + x1 * zoomLevel at zoomLevel frames per pixel. //!!! Strictly speaking we want quite different paint mechanisms //for models that have more than one bin per pixel in either //direction. This one is only really appropriate for models with //far fewer bins in both directions. int sx0 = int((v->getFrameForX(x0) - long(modelStart)) / long(modelWindow)); int sx1 = int((v->getFrameForX(x1) - long(modelStart)) / long(modelWindow)); int sw = sx1 - sx0; int sh = m_model->getYBinCount(); /* std::cerr << "Colour3DPlotLayer::paint: w " << w << ", h " << h << ", sx0 " << sx0 << ", sx1 " << sx1 << ", sw " << sw << ", sh " << sh << std::endl; std::cerr << "Colour3DPlotLayer: sample rate is " << m_model->getSampleRate() << ", window size " << m_model->getWindowSize() << std::endl; */ QPoint illuminatePos; bool illuminate = v->shouldIlluminateLocalFeatures(this, illuminatePos); char labelbuf[10]; for (int sx = sx0 - 1; sx <= sx1; ++sx) { int fx = sx * int(modelWindow); if (fx + modelWindow < int(modelStart) || fx > int(modelEnd)) continue; int rx0 = v->getXForFrame(fx + int(modelStart)); int rx1 = v->getXForFrame(fx + int(modelStart) + int(modelWindow)); int w = rx1 - rx0; if (w < 1) w = 1; bool showLabel = (w > 10 && paint.fontMetrics().width("0.000000") < w - 3 && paint.fontMetrics().height() < (h / sh)); for (int sy = 0; sy < sh; ++sy) { int ry0 = h - (sy * h) / sh - 1; QRgb pixel = qRgb(255, 255, 255); if (sx >= 0 && sx < m_cache->width() && sy >= 0 && sy < m_cache->height()) { pixel = m_cache->pixel(sx, sy); } QColor pen(255, 255, 255, 80); QColor brush(pixel); brush.setAlpha(160); paint.setPen(Qt::NoPen); paint.setBrush(brush); QRect r(rx0, ry0 - h / sh - 1, w, h / sh + 1); if (illuminate) { if (r.contains(illuminatePos)) { paint.setPen(Qt::black);//!!! } } // std::cout << "rect " << rx0 << "," << (ry0 - h / sh - 1) << " " // << w << "x" << (h / sh + 1) << std::endl; paint.drawRect(r); if (showLabel) { if (sx >= 0 && sx < m_cache->width() && sy >= 0 && sy < m_cache->height()) { float value = m_model->getBinValue(fx, sy); sprintf(labelbuf, "%06f", value); QString text(labelbuf); paint.setPen(Qt::white); paint.drawText(rx0 + 2, ry0 - h / sh - 1 + 2 + paint.fontMetrics().ascent(), text); } } } } } void Colour3DPlotLayer::paintDense(View *v, QPainter &paint, QRect rect) const { long startFrame = v->getStartFrame(); int zoomLevel = v->getZoomLevel(); size_t modelStart = m_model->getStartFrame(); size_t modelEnd = m_model->getEndFrame(); size_t modelWindow = m_model->getWindowSize(); int x0 = rect.left(); int x1 = rect.right() + 1; int w = x1 - x0; int h = v->height(); int sh = m_model->getYBinCount(); QImage img(w, h, QImage::Format_RGB32); for (int x = x0; x < x1; ++x) { float sx0 = (float(v->getFrameForX(x)) - modelStart) / modelWindow; float sx1 = (float(v->getFrameForX(x+1)) - modelStart) / modelWindow; int sx0i = int(sx0 + 0.001); int sx1i = int(sx1); for (int y = 0; y < h; ++y) { float sy0 = (float(h - y - 1) * sh) / h; float sy1 = (float(h - y) * sh) / h; int sy0i = int(sy0 + 0.001); int sy1i = int(sy1); float mag = 0.0, div = 0.0; for (int sx = sx0i; sx <= sx1i; ++sx) { if (sx < 0 || sx >= m_cache->width()) continue; for (int sy = sy0i; sy <= sy1i; ++sy) { if (sy < 0 || sy >= m_cache->height()) continue; float prop = 1.0; if (sx == sx0i) prop *= (sx + 1) - sx0; if (sx == sx1i) prop *= sx1 - sx; if (sy == sy0i) prop *= (sy + 1) - sy0; if (sy == sy1i) prop *= sy1 - sy; mag += prop * m_cache->pixelIndex(sx, sy); div += prop; } } if (div != 0) mag /= div; if (mag < 0) mag = 0; if (mag > 255) mag = 255; img.setPixel(x - x0, y, m_cache->color(int(mag + 0.001))); } } paint.drawImage(x0, 0, img); } bool Colour3DPlotLayer::snapToFeatureFrame(View *v, int &frame, size_t &resolution, SnapType snap) const { if (!m_model) { return Layer::snapToFeatureFrame(v, frame, resolution, snap); } resolution = m_model->getWindowSize(); int left = (frame / resolution) * resolution; int right = left + resolution; switch (snap) { case SnapLeft: frame = left; break; case SnapRight: frame = right; break; case SnapNearest: case SnapNeighbouring: if (frame - left > right - frame) frame = right; else frame = left; break; } return true; } #ifdef INCLUDE_MOCFILES #include "Colour3DPlotLayer.moc.cpp" #endif