Mercurial > hg > svgui
view widgets/LEDButton.cpp @ 956:092de22db207 osx-retina
Make Retina layer rendering selectable in settings
author | Chris Cannam |
---|---|
date | Wed, 29 Apr 2015 13:28:44 +0100 |
parents | 1a0dfcbffaf1 |
children | 04337eb34f23 |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ /* This is a modified version of a source file from the KDE libraries. Copyright (c) 1998-2004 Jörg Habenicht, Richard J Moore, Chris Cannam and others, distributed under the GNU Lesser General Public License. Ported to Qt4 by Chris Cannam. */ #include "LEDButton.h" #include <QPainter> #include <QImage> #include <QColor> #include <QMouseEvent> #include <iostream> class LEDButton::LEDButtonPrivate { friend class LEDButton; int dark_factor; QColor offcolor; QPixmap *off_map; QPixmap *on_map; }; LEDButton::LEDButton(QWidget *parent) : QWidget(parent), led_state(true) { QColor col(Qt::green); d = new LEDButton::LEDButtonPrivate; d->dark_factor = 300; d->offcolor = col.dark(300); d->off_map = 0; d->on_map = 0; setColor(col); } LEDButton::LEDButton(const QColor& col, QWidget *parent) : QWidget(parent), led_state(true) { d = new LEDButton::LEDButtonPrivate; d->dark_factor = 300; d->offcolor = col.dark(300); d->off_map = 0; d->on_map = 0; setColor(col); } LEDButton::LEDButton(const QColor& col, bool state, QWidget *parent) : QWidget(parent), led_state(state) { d = new LEDButton::LEDButtonPrivate; d->dark_factor = 300; d->offcolor = col.dark(300); d->off_map = 0; d->on_map = 0; setColor(col); } LEDButton::~LEDButton() { delete d->off_map; delete d->on_map; delete d; } void LEDButton::mousePressEvent(QMouseEvent *e) { cerr << "LEDButton(" << this << ")::mousePressEvent" << endl; if (e->buttons() & Qt::LeftButton) { toggle(); bool newState = state(); SVDEBUG << "emitting new state " << newState << endl; emit stateChanged(newState); } } void LEDButton::enterEvent(QEvent *) { emit mouseEntered(); } void LEDButton::leaveEvent(QEvent *) { emit mouseLeft(); } void LEDButton::paintEvent(QPaintEvent *) { QPainter paint; QColor color; QBrush brush; QPen pen; // First of all we want to know what area should be updated // Initialize coordinates, width, and height of the LED int width = this->width(); // Make sure the LED is round! if (width > this->height()) width = this->height(); width -= 2; // leave one pixel border if (width < 0) width = 0; QPixmap *tmpMap = 0; if (led_state) { if (d->on_map) { if (d->on_map->size() == size()) { paint.begin(this); paint.drawPixmap(0, 0, *d->on_map); paint.end(); return; } else { delete d->on_map; d->on_map = 0; } } } else { if (d->off_map) { if (d->off_map->size() == size()) { paint.begin(this); paint.drawPixmap(0, 0, *d->off_map); paint.end(); return; } else { delete d->off_map; d->off_map = 0; } } } int scale = 1; width *= scale; tmpMap = new QPixmap(width, width); tmpMap->fill(palette().background().color()); paint.begin(tmpMap); paint.setRenderHint(QPainter::Antialiasing, true); // Set the color of the LED according to given parameters color = (led_state) ? led_color : d->offcolor; // Set the brush to SolidPattern, this fills the entire area // of the ellipse which is drawn first brush.setStyle(Qt::SolidPattern); brush.setColor(color); paint.setBrush(brush); // Draws a "flat" LED with the given color: paint.drawEllipse( scale, scale, width - scale*2, width - scale*2 ); // Draw the bright light spot of the LED now, using modified "old" // painter routine taken from KDEUI´s LEDButton widget: // Setting the new width of the pen is essential to avoid "pixelized" // shadow like it can be observed with the old LED code pen.setWidth( 2 * scale ); // shrink the light on the LED to a size about 2/3 of the complete LED int pos = width/5 + 1; int light_width = width; light_width *= 2; light_width /= 3; // Calculate the LED´s "light factor": int light_quote = (130*2/(light_width?light_width:1))+100; // Now draw the bright spot on the LED: while (light_width) { color = color.light( light_quote ); // make color lighter pen.setColor( color ); // set color as pen color paint.setPen( pen ); // select the pen for drawing paint.drawEllipse( pos, pos, light_width, light_width ); // draw the ellipse (circle) light_width--; if (!light_width) break; paint.drawEllipse( pos, pos, light_width, light_width ); light_width--; if (!light_width) break; paint.drawEllipse( pos, pos, light_width, light_width ); pos++; light_width--; } // Drawing of bright spot finished, now draw a thin border // around the LED which resembles a shadow with light coming // from the upper left. // pen.setWidth( 2 * scale + 1 ); // ### shouldn't this value be smaller for smaller LEDs? pen.setWidth(2 * scale); brush.setStyle(Qt::NoBrush); paint.setBrush(brush); // This avoids filling of the ellipse // Set the initial color value to colorGroup().light() (bright) and start // drawing the shadow border at 45° (45*16 = 720). int angle = -720; color = palette().light().color(); for (int arc = 120; arc < 2880; arc += 240) { pen.setColor(color); paint.setPen(pen); int w = width - pen.width()/2 - scale + 1; paint.drawArc(pen.width()/2 + 1, pen.width()/2 + 1, w - 2, w - 2, angle + arc, 240); paint.drawArc(pen.width()/2 + 1, pen.width()/2 + 1, w - 2, w - 2, angle - arc, 240); color = color.dark(110); //FIXME: this should somehow use the contrast value } // end for ( angle = 720; angle < 6480; angle += 160 ) paint.end(); // // painting done QPixmap *&dest = led_state ? d->on_map : d->off_map; if (scale > 1) { QImage i = tmpMap->toImage(); width /= scale; delete tmpMap; dest = new QPixmap(QPixmap::fromImage (i.scaled(width, width, Qt::KeepAspectRatio, Qt::SmoothTransformation))); } else { dest = tmpMap; } paint.begin(this); paint.drawPixmap(0, 0, *dest); paint.end(); } bool LEDButton::state() const { return led_state; } QColor LEDButton::color() const { return led_color; } void LEDButton::setState( bool state ) { if (led_state != state) { led_state = state; update(); } } void LEDButton::toggleState() { led_state = (led_state == true) ? false : true; // setColor(led_color); update(); } void LEDButton::setColor(const QColor& col) { if(led_color!=col) { led_color = col; d->offcolor = col.dark(d->dark_factor); delete d->on_map; d->on_map = 0; delete d->off_map; d->off_map = 0; update(); } } void LEDButton::setDarkFactor(int darkfactor) { if (d->dark_factor != darkfactor) { d->dark_factor = darkfactor; d->offcolor = led_color.dark(darkfactor); update(); } } int LEDButton::darkFactor() const { return d->dark_factor; } void LEDButton::toggle() { toggleState(); } void LEDButton::on() { setState(true); } void LEDButton::off() { setState(false); } QSize LEDButton::sizeHint() const { return QSize(17, 17); } QSize LEDButton::minimumSizeHint() const { return QSize(17, 17); }