Mercurial > hg > svgui
view layer/Colour3DPlotLayer.cpp @ 13:01849cd277e6
* Hook up tool selection buttons to switch the cursor mode
* Implement simple and multi-selection, snapping to the resolution
of the current layer. You can't actually do anything with a selection yet
author | Chris Cannam |
---|---|
date | Mon, 23 Jan 2006 17:02:57 +0000 |
parents | 484e7320f59f |
children | 1deb5f87a18c |
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/* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */ /* A waveform viewer and audio annotation editor. Chris Cannam, Queen Mary University of London, 2005-2006 This is experimental software. Not for distribution. */ #include "Colour3DPlotLayer.h" #include "base/View.h" #include "base/Profiler.h" #include <QPainter> #include <QImage> #include <QRect> #include <iostream> #include <cassert> Colour3DPlotLayer::Colour3DPlotLayer(View *w) : Layer(w), m_model(0), m_cache(0) { m_view->addLayer(this); } Colour3DPlotLayer::~Colour3DPlotLayer() { } void Colour3DPlotLayer::setModel(const DenseThreeDimensionalModel *model) { m_model = model; if (!m_model || !m_model->isOK()) return; connect(m_model, SIGNAL(modelChanged()), this, SIGNAL(modelChanged())); connect(m_model, SIGNAL(modelChanged(size_t, size_t)), this, SIGNAL(modelChanged(size_t, size_t))); connect(m_model, SIGNAL(completionChanged()), this, SIGNAL(modelCompletionChanged())); connect(m_model, SIGNAL(modelChanged()), this, SLOT(cacheInvalid())); connect(m_model, SIGNAL(modelChanged(size_t, size_t)), this, SLOT(cacheInvalid(size_t, size_t))); emit modelReplaced(); } void Colour3DPlotLayer::cacheInvalid() { delete m_cache; m_cache = 0; } void Colour3DPlotLayer::cacheInvalid(size_t, size_t) { cacheInvalid(); } void Colour3DPlotLayer::paint(QPainter &paint, QRect rect) const { // Profiler profiler("Colour3DPlotLayer::paint"); // std::cerr << "Colour3DPlotLayer::paint(): m_model is " << m_model << ", zoom level is " << m_view->getZoomLevel() << std::endl; //!!! This doesn't yet accommodate the fact that the model may //have a different sample rate from an underlying model. At the //moment our paint mechanism assumes all models have the same //sample rate. If that isn't the case, they won't align and the //time ruler will match whichever model was used to construct it. //Obviously it is not going to be the case in general that models //will have the same samplerate, so we need a pane samplerate as //well which we trivially realign to. (We can probably require //the waveform and spectrogram layers to display at the pane //samplerate.) int completion = 0; if (!m_model || !m_model->isOK() || !m_model->isReady(&completion)) { if (completion > 0) { paint.fillRect(0, 10, m_view->width() * completion / 100, 10, QColor(120, 120, 120)); } return; } long startFrame = m_view->getStartFrame(); int zoomLevel = m_view->getZoomLevel(); size_t modelStart = m_model->getStartFrame(); size_t modelEnd = m_model->getEndFrame(); size_t modelWindow = m_model->getWindowSize(); size_t cacheWidth = (modelEnd - modelStart) / modelWindow + 1; size_t cacheHeight = m_model->getYBinCount(); if (m_cache && (m_cache->width() != cacheWidth || m_cache->height() != cacheHeight)) { delete m_cache; m_cache = 0; } if (!m_cache) { m_cache = new QImage(cacheWidth, cacheHeight, QImage::Format_Indexed8); m_cache->setNumColors(256); DenseThreeDimensionalModel::BinValueSet values; /* for (int pixel = 0; pixel < 256; ++pixel) { int hue = 256 - pixel; // int hue = 220 - pixel; // if (hue < 0) hue += 360; QColor color = QColor::fromHsv(hue, pixel/2 + 128, pixel); m_cache->setColor(pixel, qRgb(color.red(), color.green(), color.blue())); } */ float min = m_model->getMinimumLevel(); float max = m_model->getMaximumLevel(); if (max == min) max = min + 1.0; // int min = lrintf(m_model->getMinimumLevel()); // int max = lrintf(m_model->getMaximumLevel()); for (int value = 0; value < 256; ++value) { // int spread = ((value - min) * 256) / (max - min); // int hue = 256 - spread; // QColor color = QColor::fromHsv(hue, spread/2 + 128, spread); int hue = 256 - value; QColor color = QColor::fromHsv(hue, value/2 + 128, value); m_cache->setColor(value, qRgba(color.red(), color.green(), color.blue(), 80)); // std::cerr << "Colour3DPlotLayer: Index " << value << ": hue " << hue << std::endl; } m_cache->fill(min); for (size_t f = modelStart; f <= modelEnd; f += modelWindow) { values.clear(); m_model->getBinValues(f, values); for (size_t y = 0; y < m_model->getYBinCount(); ++y) { float value = min; if (y < values.size()) value = values[y]; //!!! divide-by-zero! int pixel = int(((value - min) * 256) / (max - min)); m_cache->setPixel(f / modelWindow, y, pixel); } } } int x0 = rect.left(); int x1 = rect.right() + 1; // int y0 = rect.top(); // int y1 = rect.bottom(); int w = x1 - x0; int h = m_view->height(); // The cache is from the model's start frame to the model's end // frame at the model's window increment frames per pixel. We // want to draw from our start frame + x0 * zoomLevel to our start // frame + x1 * zoomLevel at zoomLevel frames per pixel. //!!! Strictly speaking we want quite different paint mechanisms //for models that have more than one bin per pixel in either //direction. This one is only really appropriate for models with //far fewer bins in both directions. int sx0 = ((startFrame + x0 * zoomLevel) - int(modelStart)) / int(modelWindow); int sx1 = ((startFrame + x1 * zoomLevel) - int(modelStart)) / int(modelWindow); int sw = sx1 - sx0; int sh = m_model->getYBinCount(); /* std::cerr << "Colour3DPlotLayer::paint: w " << w << ", h " << h << ", sx0 " << sx0 << ", sx1 " << sx1 << ", sw " << sw << ", sh " << sh << std::endl; std::cerr << "Colour3DPlotLayer: sample rate is " << m_model->getSampleRate() << ", window size " << m_model->getWindowSize() << std::endl; */ for (int sx = sx0 - 1; sx <= sx1; ++sx) { int fx = sx * int(modelWindow); if (fx + modelWindow < int(modelStart) || fx > int(modelEnd)) continue; for (int sy = 0; sy < sh; ++sy) { int rx0 = ((fx + int(modelStart)) - int(startFrame)) / zoomLevel; int rx1 = ((fx + int(modelWindow) + int(modelStart)) - int(startFrame)) / zoomLevel; int ry0 = h - (sy * h) / sh - 1; int ry1 = h - ((sy + 1) * h) / sh - 2; QRgb pixel = qRgb(255, 255, 255); if (sx >= 0 && sx < m_cache->width() && sy >= 0 && sy < m_cache->height()) { pixel = m_cache->pixel(sx, sy); } QColor pen(255, 255, 255, 80); // QColor pen(pixel); QColor brush(pixel); brush.setAlpha(160); // paint.setPen(pen); paint.setPen(Qt::NoPen); paint.setBrush(brush); int w = rx1 - rx0; if (w < 1) w = 1; paint.drawRect(rx0, ry0 - h / sh - 1, w, h / sh + 1); if (sx >= 0 && sx < m_cache->width() && sy >= 0 && sy < m_cache->height()) { int dv = m_cache->pixelIndex(sx, sy); if (dv != 0 && paint.fontMetrics().height() < (h / sh)) { QString text = QString("%1").arg(dv); if (paint.fontMetrics().width(text) < w - 3) { paint.setPen(Qt::white); paint.drawText(rx0 + 2, ry0 - h / sh - 1 + 2 + paint.fontMetrics().ascent(), QString("%1").arg(dv)); } } } } } /* QRect targetRect(x0, 0, w, h); QRect sourceRect(sx0, 0, sw, sh); QImage scaled(w, h, QImage::Format_RGB32); for (int x = 0; x < w; ++x) { for (int y = 0; y < h; ++y) { int sx = sx0 + (x * sw) / w; int sy = sh - (y * sh) / h - 1; // std::cerr << "Colour3DPlotLayer::paint: sx " << sx << ", sy " << sy << ", cache w " << m_cache->width() << ", cache h " << m_cache->height() << std::endl; if (sx >= 0 && sy >= 0 && sx < m_cache->width() && sy < m_cache->height()) { scaled.setPixel(x, y, m_cache->pixel(sx, sy)); } else { scaled.setPixel(x, y, qRgba(255, 255, 255, 80)); } } } paint.drawImage(x0, 0, scaled); */ } #ifdef INCLUDE_MOCFILES #include "Colour3DPlotLayer.moc.cpp" #endif