Mercurial > hg > svgui
diff view/Pane.cpp @ 1547:e6362cf5ff1d
Pass a y-coord, optionally, to Layer::snapToFeatureFrame. This is necessary for BoxLayer which needs to coordinate its snaps with the box it is highlighting for editing. Then in BoxLayer, merge getPointToDrag and getLocalPoints into a single getLocalPoint and use this throughout.
author | Chris Cannam |
---|---|
date | Thu, 17 Oct 2019 11:12:54 +0100 |
parents | 35c7b7a592f0 |
children | 0f36e0eca6b0 |
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--- a/view/Pane.cpp Thu Oct 17 10:26:21 2019 +0100 +++ b/view/Pane.cpp Thu Oct 17 11:12:54 2019 +0100 @@ -1440,7 +1440,7 @@ if (layer && !m_shiftPressed && !qobject_cast<TimeRulerLayer *>(layer)) { // don't snap to secs layer->snapToFeatureFrame(this, snapFrame, - resolution, Layer::SnapLeft); + resolution, Layer::SnapLeft, e->y()); } if (snapFrame < 0) snapFrame = 0; @@ -2173,9 +2173,9 @@ if (layer && !m_shiftPressed && !qobject_cast<TimeRulerLayer *>(layer)) { // don't snap to secs layer->snapToFeatureFrame(this, snapFrameLeft, - resolution, Layer::SnapLeft); + resolution, Layer::SnapLeft, e->y()); layer->snapToFeatureFrame(this, snapFrameRight, - resolution, Layer::SnapRight); + resolution, Layer::SnapRight, e->y()); } // cerr << "snap: frame = " << mouseFrame << ", start frame = " << m_selectionStartFrame << ", left = " << snapFrameLeft << ", right = " << snapFrameRight << endl;