Mercurial > hg > svgui
diff layer/LinearNumericalScale.cpp @ 904:e0f08e108064 cxx11
Move to using double rather than float for floating-point calculations (float only for storage); more build fixes
author | Chris Cannam |
---|---|
date | Mon, 09 Mar 2015 12:02:10 +0000 |
parents | 3ca3b8fbbcee |
children | b66fb15de477 |
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--- a/layer/LinearNumericalScale.cpp Mon Mar 09 08:43:20 2015 +0000 +++ b/layer/LinearNumericalScale.cpp Mon Mar 09 12:02:10 2015 +0000 @@ -34,20 +34,20 @@ const VerticalScaleLayer *layer, QPainter &paint, int x0, - float minf, - float maxf) + double minf, + double maxf) { int n = 10; - float val = minf; - float inc = (maxf - val) / n; + double val = minf; + double inc = (maxf - val) / n; const int buflen = 40; char buffer[buflen]; int w = getWidth(v, paint) + x0; - float round = 1.f; + double round = 1.f; int dp = 0; if (inc > 0) { int prec = trunc(log10f(inc)); @@ -66,7 +66,7 @@ int y, ty; bool drawText = true; - float dispval = val; + double dispval = val; if (i == n-1 && v->height() < paint.fontMetrics().height() * (n*2)) {