Mercurial > hg > svgui
diff layer/Colour3DPlotLayer.h @ 25:dcdb21b62dbb
* Refactor sparse models. Previously the 1D and time-value models duplicated
a lot of code; now there is a base class (SparseModel) templated on the
stored point type, and the subclasses define point types with the necessary
characteristics.
* Add NoteModel, a new SparseModel subclass.
* Reorganise local feature description display. Instead of asking the layer
to draw its own, just query it for a textual description and draw that in
Pane. Greatly simplifies this part of the layer code.
* Add local feature descriptions to colour 3D plot and waveform layers.
* Add pitch in MIDI-pitch-and-cents to spectrogram layer.
* Give AudioGenerator its own mutex to shorten lock times in CallbackPlaySource.
* Minor adjustments to layers menu &c
author | Chris Cannam |
---|---|
date | Thu, 02 Feb 2006 16:10:19 +0000 |
parents | 6b794a2af3d9 |
children | 202d1dca67d2 |
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--- a/layer/Colour3DPlotLayer.h Wed Feb 01 14:49:49 2006 +0000 +++ b/layer/Colour3DPlotLayer.h Thu Feb 02 16:10:19 2006 +0000 @@ -43,10 +43,17 @@ virtual const Model *getModel() const { return m_model; } virtual void paint(QPainter &paint, QRect rect) const; + virtual int getVerticalScaleWidth(QPainter &) const; + virtual void paintVerticalScale(QPainter &paint, QRect rect) const; + + virtual QString getFeatureDescription(QPoint &) const; + virtual int getNearestFeatureFrame(int frame, size_t &resolution, bool snapRight = true) const; + virtual bool isLayerScrollable() const; + void setModel(const DenseThreeDimensionalModel *model); virtual int getCompletion() const { return m_model->getCompletion(); }