Mercurial > hg > svgui
diff layer/RenderTimer.h @ 1216:dc2af6616c83
Merge from branch 3.0-integration
author | Chris Cannam |
---|---|
date | Fri, 13 Jan 2017 10:29:50 +0000 |
parents | 6f98aa5291d4 |
children | eaab8bab3522 |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/layer/RenderTimer.h Fri Jan 13 10:29:50 2017 +0000 @@ -0,0 +1,102 @@ +/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ + +/* + Sonic Visualiser + An audio file viewer and annotation editor. + Centre for Digital Music, Queen Mary, University of London. + + This program is free software; you can redistribute it and/or + modify it under the terms of the GNU General Public License as + published by the Free Software Foundation; either version 2 of the + License, or (at your option) any later version. See the file + COPYING included with this distribution for more information. +*/ + +#ifndef RENDER_TIMER_H +#define RENDER_TIMER_H + +#include <chrono> + +class RenderTimer +{ +public: + enum Type { + /// A normal rendering operation with normal responsiveness demands + FastRender, + + /// An operation that the user might accept being slower + SlowRender, + + /// An operation that should always complete, i.e. as if there + /// were no RenderTimer in use, but without having to change + /// client code structurally + NoTimeout + }; + + /** + * Create a new RenderTimer and start timing. Make one of these + * before rendering, and then call outOfTime() regularly during + * rendering. If outOfTime() returns true, abandon rendering! and + * schedule the rest for after some user responsiveness has + * happened. + */ + RenderTimer(Type t) : + m_start(std::chrono::steady_clock::now()), + m_haveLimits(true), + m_minFraction(0.1), + m_softLimit(0.1), + m_hardLimit(0.2), + m_softLimitOverridden(false) { + + if (t == NoTimeout) { + m_haveLimits = false; + } else if (t == SlowRender) { + m_softLimit = 0.2; + m_hardLimit = 0.4; + } + } + + + /** + * Return true if we have run out of time and should suspend + * rendering and handle user events instead. Call this regularly + * during rendering work: fractionComplete should be an estimate + * of how much of the work has been done as of this call, as a + * number between 0.0 (none of it) and 1.0 (all of it). + */ + bool outOfTime(double fractionComplete) { + + if (!m_haveLimits || fractionComplete < m_minFraction) { + return false; + } + + auto t = std::chrono::steady_clock::now(); + double elapsed = std::chrono::duration<double>(t - m_start).count(); + + if (elapsed > m_hardLimit) { + return true; + } else if (!m_softLimitOverridden && elapsed > m_softLimit) { + if (fractionComplete > 0.6) { + // If we're significantly more than half way by the + // time we reach the soft limit, ignore it (though + // always respect the hard limit, above). Otherwise + // respect the soft limit and report out of time now. + m_softLimitOverridden = true; + } else { + return true; + } + } + + return false; + } + +private: + std::chrono::time_point<std::chrono::steady_clock> m_start; + bool m_haveLimits; + double m_minFraction; + double m_softLimit; + double m_hardLimit; + bool m_softLimitOverridden; +}; + +#endif