Mercurial > hg > svgui
diff layer/SliceLayer.h @ 287:cd2492c5fe45
* Add SingleColourLayer to manage colours for layers that have a single
predominant colour (i.e. most of them).
author | Chris Cannam |
---|---|
date | Thu, 12 Jul 2007 16:14:59 +0000 |
parents | 1284955856ab |
children | c0b9eec70639 |
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--- a/layer/SliceLayer.h Wed Jul 11 20:46:37 2007 +0000 +++ b/layer/SliceLayer.h Thu Jul 12 16:14:59 2007 +0000 @@ -17,7 +17,7 @@ #ifndef _SLICE_LAYER_H_ #define _SLICE_LAYER_H_ -#include "Layer.h" +#include "SingleColourLayer.h" #include "base/Window.h" @@ -25,7 +25,7 @@ #include <QColor> -class SliceLayer : public Layer +class SliceLayer : public SingleColourLayer { Q_OBJECT @@ -46,6 +46,10 @@ virtual int getVerticalScaleWidth(View *v, QPainter &) const; virtual void paintVerticalScale(View *v, QPainter &paint, QRect rect) const; + virtual ColourSignificance getLayerColourSignificance() const { + return ColourAndBackgroundSignificant; + } + virtual PropertyList getProperties() const; virtual QString getPropertyLabel(const PropertyName &) const; virtual PropertyType getPropertyType(const PropertyName &) const; @@ -73,9 +77,6 @@ enum BinScale { LinearBins, LogBins, InvertedLogBins }; - void setBaseColour(QColor); - QColor getBaseColour() const { return m_colour; } - void setFillColourMap(int); int getFillColourMap() const { return m_colourMap; } @@ -127,8 +128,9 @@ virtual float getThresholdDb() const; + virtual int getDefaultColourHint(bool dark, bool &impose); + const DenseThreeDimensionalModel *m_sliceableModel; - QColor m_colour; int m_colourMap; EnergyScale m_energyScale; SamplingMode m_samplingMode;