Mercurial > hg > svgui
diff layer/Colour3DPlotLayer.h @ 44:ad214997dddb
* Refactor Layer classes so as no longer to store a single View pointer;
instead they need to be able to draw themselves on any View on demand.
Layers with caches (e.g. spectrogram) will need to be further refactored
so as to maintain a per-View cache
* Begin refactoring MainWindow by pulling out the document stuff (set of
layers, models etc) into a Document class. Not yet in use.
This revision is fairly unstable.
author | Chris Cannam |
---|---|
date | Thu, 02 Mar 2006 16:58:49 +0000 |
parents | 202d1dca67d2 |
children | 01ab51f72e84 |
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--- a/layer/Colour3DPlotLayer.h Wed Mar 01 18:13:01 2006 +0000 +++ b/layer/Colour3DPlotLayer.h Thu Mar 02 16:58:49 2006 +0000 @@ -36,23 +36,23 @@ Q_OBJECT public: - Colour3DPlotLayer(View *w); + Colour3DPlotLayer(); ~Colour3DPlotLayer(); virtual const ZoomConstraint *getZoomConstraint() const { return m_model; } virtual const Model *getModel() const { return m_model; } - virtual void paint(QPainter &paint, QRect rect) const; + virtual void paint(View *v, QPainter &paint, QRect rect) const; - virtual int getVerticalScaleWidth(QPainter &) const; - virtual void paintVerticalScale(QPainter &paint, QRect rect) const; + virtual int getVerticalScaleWidth(View *v, QPainter &) const; + virtual void paintVerticalScale(View *v, QPainter &paint, QRect rect) const; - virtual QString getFeatureDescription(QPoint &) const; + virtual QString getFeatureDescription(View *v, QPoint &) const; - virtual bool snapToFeatureFrame(int &frame, + virtual bool snapToFeatureFrame(View *v, int &frame, size_t &resolution, SnapType snap) const; - virtual bool isLayerScrollable() const; + virtual bool isLayerScrollable(const View *v) const; void setModel(const DenseThreeDimensionalModel *model);