Mercurial > hg > svgui
diff layer/LayerFactory.h @ 97:a0e7edf9703a
* Use fractional window overlaps in the spectrogram, instead of percentages
(90% is kind of meaningless when none of your window sizes are divisible
by 10!)
* ResizeableBitmap -> ResizeableBitset and the odd other tidy up
author | Chris Cannam |
---|---|
date | Wed, 10 May 2006 11:43:52 +0000 |
parents | 705f05ab42e3 |
children | 999ae0f7d10c |