Mercurial > hg > svgui
diff view/View.cpp @ 325:90e10a236c44 further_alignment_faffing
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author | Chris Cannam |
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date | Thu, 08 Nov 2007 16:18:36 +0000 |
parents | 973a0272b712 |
children |
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--- a/view/View.cpp Wed Nov 07 16:52:52 2007 +0000 +++ b/view/View.cpp Thu Nov 08 16:18:36 2007 +0000 @@ -288,13 +288,17 @@ long View::getStartFrame() const { - return getFrameForX(0); + long frame = getFrameForX(0); + std::cerr << "View::getStartFrame: " << frame << std::endl; + return frame; } size_t View::getEndFrame() const { - return getFrameForX(width()) - 1; + long frame = getFrameForX(width()) - 1; + std::cerr << "View::getEndFrame: " << frame << std::endl; + return frame; } void @@ -336,16 +340,38 @@ int View::getXForFrame(long frame) const { - return (frame - getStartFrame()) / m_zoomLevel; + if (frame >= 0) { + frame = alignToReference(frame); + } + long z = (long)m_zoomLevel; + frame = frame - m_centreFrame; + frame /= z; + return frame + (width()/2); + + //!!! no +// return (frame - getStartFrame()) / m_zoomLevel; } long View::getFrameForX(int x) const { + // if we're aligned -> + // ask the reference view for the frame that corresponds to x -> + // map that back + // BUT! we don't have a reference view, only a reference model. + + // hang on -- the reference view would always just use the zoom + // level -- that's what we'd do by default anyway + + // so we use the zoom level to work it out and then map that back + // from the reference model + long z = (long)m_zoomLevel; long frame = m_centreFrame - (width()/2) * z; frame = (frame / z) * z; // this is start frame - return frame + x * z; + frame = frame + x * z; + if (frame < 0) return frame; + else return alignFromReference(frame); } float @@ -1127,7 +1153,7 @@ size_t View::alignFromReference(size_t f) const { - if (!m_manager->getAlignMode()) return f; + if (!m_manager || !m_manager->getAlignMode()) return f; Model *aligningModel = getAligningModel(); if (!aligningModel) return f; return aligningModel->alignFromReference(f);