diff layer/Layer.h @ 127:89c625dda204

* Reorganising code base. This revision will not compile.
author Chris Cannam
date Mon, 31 Jul 2006 11:44:37 +0000
parents
children 33929e0c3c6b
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/layer/Layer.h	Mon Jul 31 11:44:37 2006 +0000
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+
+/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */
+
+/*
+    Sonic Visualiser
+    An audio file viewer and annotation editor.
+    Centre for Digital Music, Queen Mary, University of London.
+    This file copyright 2006 Chris Cannam.
+    
+    This program is free software; you can redistribute it and/or
+    modify it under the terms of the GNU General Public License as
+    published by the Free Software Foundation; either version 2 of the
+    License, or (at your option) any later version.  See the file
+    COPYING included with this distribution for more information.
+*/
+
+#ifndef _LAYER_H_
+#define _LAYER_H_
+
+#include "PropertyContainer.h"
+#include "XmlExportable.h"
+#include "Selection.h"
+
+#include <QObject>
+#include <QRect>
+#include <QXmlAttributes>
+
+#include <map>
+
+class ZoomConstraint;
+class Model;
+class QPainter;
+class View;
+class QMouseEvent;
+class Clipboard;
+
+/**
+ * The base class for visual representations of the data found in a
+ * Model.  Layers are expected to be able to draw themselves onto a
+ * View, and may also be editable.
+ */
+
+class Layer : public PropertyContainer,
+	      public XmlExportable
+{
+    Q_OBJECT
+
+public:
+    Layer();
+    virtual ~Layer();
+
+    virtual const Model *getModel() const = 0;
+    virtual Model *getModel() {
+	return const_cast<Model *>(const_cast<const Layer *>(this)->getModel());
+    }
+
+    virtual const ZoomConstraint *getZoomConstraint() const { return 0; }
+    virtual void paint(View *, QPainter &, QRect) const = 0;   
+
+    enum VerticalPosition {
+	PositionTop, PositionMiddle, PositionBottom
+    };
+    virtual VerticalPosition getPreferredTimeRulerPosition() const {
+	return PositionMiddle;
+    }
+    virtual VerticalPosition getPreferredFrameCountPosition() const {
+	return PositionBottom;
+    }
+
+    virtual QString getPropertyContainerIconName() const;
+
+    virtual QString getPropertyContainerName() const {
+	return objectName();
+    }
+
+    virtual QString getLayerPresentationName() const;
+
+    virtual int getVerticalScaleWidth(View *, QPainter &) const { return 0; }
+    virtual void paintVerticalScale(View *, QPainter &, QRect) const { }
+
+    virtual bool getCrosshairExtents(View *, QPainter &, QPoint /* cursorPos */,
+                                     std::vector<QRect> &) const {
+        return false;
+    }
+    virtual void paintCrosshairs(View *, QPainter &, QPoint) const { }
+
+    virtual QString getFeatureDescription(View *, QPoint &) const {
+	return "";
+    }
+
+    enum SnapType {
+	SnapLeft,
+	SnapRight,
+	SnapNearest,
+	SnapNeighbouring
+    };
+
+    /**
+     * Adjust the given frame to snap to the nearest feature, if
+     * possible.
+     *
+     * If snap is SnapLeft or SnapRight, adjust the frame to match
+     * that of the nearest feature in the given direction regardless
+     * of how far away it is.  If snap is SnapNearest, adjust the
+     * frame to that of the nearest feature in either direction.  If
+     * snap is SnapNeighbouring, adjust the frame to that of the
+     * nearest feature if it is close, and leave it alone (returning
+     * false) otherwise.  SnapNeighbouring should always choose the
+     * same feature that would be used in an editing operation through
+     * calls to editStart etc.
+     *
+     * Return true if a suitable feature was found and frame adjusted
+     * accordingly.  Return false if no suitable feature was
+     * available.  Also return the resolution of the model in this
+     * layer in sample frames.
+     */
+    virtual bool snapToFeatureFrame(View *   /* v */,
+				    int &    /* frame */,
+				    size_t &resolution,
+				    SnapType /* snap */) const {
+	resolution = 1;
+	return false;
+    }
+
+    // Draw and edit modes:
+    //
+    // Layer needs to get actual mouse events, I guess.  Draw mode is
+    // probably the easier.
+
+    virtual void drawStart(View *, QMouseEvent *) { }
+    virtual void drawDrag(View *, QMouseEvent *) { }
+    virtual void drawEnd(View *, QMouseEvent *) { }
+
+    virtual void editStart(View *, QMouseEvent *) { }
+    virtual void editDrag(View *, QMouseEvent *) { }
+    virtual void editEnd(View *, QMouseEvent *) { }
+
+    virtual void editOpen(View *, QMouseEvent *) { } // on double-click
+
+    virtual void moveSelection(Selection, size_t /* newStartFrame */) { }
+    virtual void resizeSelection(Selection, Selection /* newSize */) { }
+    virtual void deleteSelection(Selection) { }
+
+    virtual void copy(Selection, Clipboard & /* to */) { }
+
+    /**
+     * Paste from the given clipboard onto the layer at the given
+     * frame offset.  If interactive is true, the layer may ask the
+     * user about paste options through a dialog if desired, and may
+     * return false if the user cancelled the paste operation.  This
+     * function should return true if a paste actually occurred.
+     */
+    virtual bool paste(const Clipboard & /* from */,
+                       int /* frameOffset */,
+                       bool /* interactive */) { return false; }
+
+    // Text mode:
+    //
+    // Label nearest feature.  We need to get the feature coordinates
+    // and current label from the layer, and then the pane can pop up
+    // a little text entry dialog at the right location.  Or we edit
+    // in place?  Probably the dialog is easier.
+
+    /**
+     * This should return true if the layer can safely be scrolled
+     * automatically by a given view (simply copying the existing data
+     * and then refreshing the exposed area) without altering its
+     * meaning.  For the view widget as a whole this is usually not
+     * possible because of invariant (non-scrolling) material
+     * displayed over the top, but the widget may be able to optimise
+     * scrolling better if it is known that individual views can be
+     * scrolled safely in this way.
+     */
+    virtual bool isLayerScrollable(const View *) const { return true; }
+
+    /**
+     * This should return true if the layer completely obscures any
+     * underlying layers.  It's used to determine whether the view can
+     * safely draw any selection rectangles under the layer instead of
+     * over it, in the case where the layer is not scrollable and
+     * therefore needs to be redrawn each time (so that the selection
+     * rectangle can be cached).
+     */
+    virtual bool isLayerOpaque() const { return false; }
+
+    /**
+     * This should return true if the layer can be edited by the user.
+     * If this is the case, the appropriate edit tools may be made
+     * available by the application and the layer's drawStart/Drag/End
+     * and editStart/Drag/End methods should be implemented.
+     */
+    virtual bool isLayerEditable() const { return false; }
+
+    /**
+     * Return the proportion of background work complete in drawing
+     * this view, as a percentage -- in most cases this will be the
+     * value returned by pointer from a call to the underlying model's
+     * isReady(int *) call.  The widget may choose to show a progress
+     * meter if it finds that this returns < 100 at any given moment.
+     */
+    virtual int getCompletion(View *) const { return 100; }
+
+    virtual void setObjectName(const QString &name);
+
+    /**
+     * Convert the layer's data (though not those of the model it
+     * refers to) into an XML string for file output.  This class
+     * implements the basic name/type/model-id output; subclasses will
+     * typically call this superclass implementation with extra
+     * attributes describing their particular properties.
+     */
+    virtual QString toXmlString(QString indent = "",
+				QString extraAttributes = "") const;
+
+    /**
+     * Set the particular properties of a layer (those specific to the
+     * subclass) from a set of XML attributes.  This is the effective
+     * inverse of the toXmlString method.
+     */
+    virtual void setProperties(const QXmlAttributes &) = 0;
+
+    /**
+     * Indicate that a layer is not currently visible in the given
+     * view and is not expected to become visible in the near future
+     * (for example because the user has explicitly removed or hidden
+     * it).  The layer may respond by (for example) freeing any cache
+     * memory it is using, until next time its paint method is called,
+     * when it should set itself un-dormant again.
+     */
+    virtual void setLayerDormant(const View *v, bool dormant) {
+	m_dormancy[v] = dormant;
+    }
+
+    /**
+     * Return whether the layer is dormant (i.e. hidden) in the given
+     * view.
+     */
+    virtual bool isLayerDormant(const View *v) const {
+	if (m_dormancy.find(v) == m_dormancy.end()) return false;
+	return m_dormancy.find(v)->second;
+    }
+
+    virtual PlayParameters *getPlayParameters();
+
+    virtual bool needsTextLabelHeight() const { return false; }
+
+    /**
+     * Return the minimum and maximum values for the y axis of the
+     * model in this layer, as well as whether the layer is configured
+     * to use a logarithmic y axis display.  Also return the unit for
+     * these values if known.
+     *
+     * This function returns the "normal" extents for the layer, not
+     * necessarily the extents actually in use in the display.
+     */
+    virtual bool getValueExtents(float &min, float &max,
+                                 bool &logarithmic, QString &unit) const = 0;
+
+    /**
+     * Return the minimum and maximum values within the displayed
+     * range for the y axis, if only a subset of the whole range of
+     * the model (returned by getValueExtents) is being displayed.
+     * Return false if the layer is not imposing a particular display
+     * extent (using the normal layer extents or deferring to whatever
+     * is in use for the same units elsewhere in the view).
+     */
+    virtual bool getDisplayExtents(float & /* min */,
+                                   float & /* max */) const {
+        return false;
+    }
+
+    /**
+     * Set the displayed minimum and maximum values for the y axis to
+     * the given range, if supported.  Return false if not supported
+     * on this layer (and set nothing).  In most cases, layers that
+     * return false for getDisplayExtents should also return false for
+     * this function.
+     */
+    virtual bool setDisplayExtents(float /* min */,
+                                   float /* max */) {
+        return false;
+    }
+
+public slots:
+    void showLayer(View *, bool show);
+
+signals:
+    void modelChanged();
+    void modelCompletionChanged();
+    void modelChanged(size_t startFrame, size_t endFrame);
+    void modelReplaced();
+
+    void layerParametersChanged();
+    void layerNameChanged();
+
+protected:
+    mutable std::map<const void *, bool> m_dormancy;
+};
+
+#endif
+