Mercurial > hg > svgui
diff view/View.h @ 835:7792b7667f74
Introduce (but don't yet populate) the fixed layers vector; rename m_layers to m_layerStack to reflect its ordering by stacking
author | Chris Cannam |
---|---|
date | Tue, 02 Sep 2014 14:47:04 +0100 |
parents | 9ad718fdc369 |
children | 6c4cab21e387 |
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--- a/view/View.h Tue Sep 02 10:31:23 2014 +0100 +++ b/view/View.h Tue Sep 02 14:47:04 2014 +0100 @@ -163,7 +163,7 @@ * Return the number of layers, regardless of whether visible or * dormant, i.e. invisible, in this view. */ - virtual int getLayerCount() const { return m_layers.size(); } + virtual int getLayerCount() const { return m_layerStack.size(); } /** * Return the nth layer, counted in stacking order. That is, @@ -172,16 +172,20 @@ * dormant, i.e. invisible. */ virtual Layer *getLayer(int n) { - if (n < int(m_layers.size())) return m_layers[n]; else return 0; + if (n < int(m_layerStack.size())) return m_layerStack[n]; + else return 0; } /** - * Return the "top" layer in the view, whether visible or dormant. - * This is the same as getLayer(getLayerCount()-1) if there is at - * least one layer, and 0 otherwise. + * Return the nth layer, counted in the order they were + * added. Unlike the stacking order used in getLayer(), which + * changes each time a layer is selected, this ordering remains + * fixed. The returned layer may be visible or it may be dormant, + * i.e. invisible. */ - virtual Layer *getTopLayer() { - return m_layers.empty() ? 0 : m_layers[m_layers.size()-1]; + virtual Layer *getFixedOrderLayer(int n) { + if (n < int(m_fixedOrderLayers.size())) return m_fixedOrderLayers[n]; + else return 0; } /** @@ -192,10 +196,15 @@ virtual Layer *getInteractionLayer(); /** - * Return the layer most recently selected by the user. If the - * user has selected the pane itself more recently than any of the - * layers on it, this function will return 0. It will also return - * 0 if there are no layers in the view. + * Return the layer most recently selected by the user. This is + * the layer that any non-tool-driven commands should operate on, + * in the case where this view is the "current" one. + * + * If the user has selected the view itself more recently than any + * of the layers on it, this function will return 0, and any + * non-tool-driven layer commands should be deactivated while this + * view is current. It will also return 0 if there are no layers + * in the view. * * Note that, unlike getInteractionLayer(), this could return an * invisible (dormant) layer. @@ -204,6 +213,19 @@ virtual const Layer *getSelectedLayer() const; + /** + * Return the "top" layer in the view, whether visible or dormant. + * This is the same as getLayer(getLayerCount()-1) if there is at + * least one layer, and 0 otherwise. + * + * For most purposes involving interaction or commands, you + * probably want either getInteractionLayer() or + * getSelectedLayer() instead. + */ + virtual Layer *getTopLayer() { + return m_layerStack.empty() ? 0 : m_layerStack[m_layerStack.size()-1]; + } + virtual void setViewManager(ViewManager *m); virtual void setViewManager(ViewManager *m, int initialFrame); virtual ViewManager *getViewManager() const { return m_manager; } @@ -396,7 +418,8 @@ bool m_deleting; - LayerList m_layers; // I don't own these, but see dtor note above + LayerList m_layerStack; // I don't own these, but see dtor note above + LayerList m_fixedOrderLayers; bool m_haveSelectedLayer; QString m_lastError;