Mercurial > hg > svgui
diff widgets/LEDButton.h @ 33:651e4e868bcc
* Implement play mute, level and pan controls and a layer visibility control
* Handle swapping the buffers in AudioCallbackPlaySource more gracefully, so
that in many cases it can be done inaudibly. Still gets it wrong when
playing in a noncontiguous selection.
* Fix to SV file save for non-2d sparse models
* Fixes to LED button drawing and AudioDial mouse functionality
* Add progress bar for Ogg file import
* Reshuffle PropertyContainer and its subclasses so it can be a QObject
* Add layer dormancy (invisible layer permitted to free its cache space)
* Optimisations to SpectrogramLayer, removing locks when reading/writing
individual pixels in the cache (should be unnecessary there) -- there's
still an issue here as we need a lock when reading from the model in
case the model is replaced, and we don't currently have one
* Several munlock() calls to make it harder to exhaust real memory if
running in an RT mode with mlockall() active
author | Chris Cannam |
---|---|
date | Fri, 17 Feb 2006 18:04:26 +0000 |
parents | c53b949ef142 |
children | c43f2c4f66f2 |
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--- a/widgets/LEDButton.h Wed Feb 15 17:58:35 2006 +0000 +++ b/widgets/LEDButton.h Fri Feb 17 18:04:26 2006 +0000 @@ -17,7 +17,7 @@ The original KDE widget comes in round and rectangular and flat, raised, and sunken variants. This version retains only the round - sunken variant. + sunken variant. This version also implements a simple button API. */ #ifndef _LED_BUTTON_H_ @@ -55,14 +55,17 @@ virtual QSize sizeHint() const; virtual QSize minimumSizeHint() const; +signals: + void stateChanged(bool); + public slots: - void toggle(); void on(); void off(); protected: void paintEvent(QPaintEvent *); + void mousePressEvent(QMouseEvent *); private: State led_state;