Mercurial > hg > svgui
diff layer/SpectrogramLayer.h @ 33:651e4e868bcc
* Implement play mute, level and pan controls and a layer visibility control
* Handle swapping the buffers in AudioCallbackPlaySource more gracefully, so
that in many cases it can be done inaudibly. Still gets it wrong when
playing in a noncontiguous selection.
* Fix to SV file save for non-2d sparse models
* Fixes to LED button drawing and AudioDial mouse functionality
* Add progress bar for Ogg file import
* Reshuffle PropertyContainer and its subclasses so it can be a QObject
* Add layer dormancy (invisible layer permitted to free its cache space)
* Optimisations to SpectrogramLayer, removing locks when reading/writing
individual pixels in the cache (should be unnecessary there) -- there's
still an issue here as we need a lock when reading from the model in
case the model is replaced, and we don't currently have one
* Several munlock() calls to make it harder to exhaust real memory if
running in an RT mode with mlockall() active
author | Chris Cannam |
---|---|
date | Fri, 17 Feb 2006 18:04:26 +0000 |
parents | fc802f7b112e |
children | 10ba9276a315 |
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--- a/layer/SpectrogramLayer.h Wed Feb 15 17:58:35 2006 +0000 +++ b/layer/SpectrogramLayer.h Fri Feb 17 18:04:26 2006 +0000 @@ -140,7 +140,7 @@ void setProperties(const QXmlAttributes &attributes); - void setLayerDormant(); + virtual void setLayerDormant(bool dormant); protected slots: void cacheInvalid(); @@ -222,7 +222,6 @@ QTimer *m_updateTimer; size_t m_lastFillExtent; bool m_cachedInitialVisibleArea; - mutable bool m_dormant; bool m_exiting; void setCacheColourmap();