Mercurial > hg > svgui
diff layer/SliceLayer.h @ 1284:51e6125627fa
Hack to ensure vertical scale lines are in the right place in pixel-doubling rendering
author | Chris Cannam |
---|---|
date | Tue, 08 May 2018 14:27:54 +0100 |
parents | fc9d9f1103fa |
children | d79e21855aef |
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--- a/layer/SliceLayer.h Tue May 08 14:07:22 2018 +0100 +++ b/layer/SliceLayer.h Tue May 08 14:27:54 2018 +0100 @@ -13,8 +13,8 @@ COPYING included with this distribution for more information. */ -#ifndef _SLICE_LAYER_H_ -#define _SLICE_LAYER_H_ +#ifndef SV_SLICE_LAYER_H +#define SV_SLICE_LAYER_H #include "SingleColourLayer.h" @@ -153,6 +153,7 @@ int m_minbin; int m_maxbin; mutable std::vector<int> m_scalePoints; + mutable int m_scalePaintHeight; mutable std::map<int, int> m_xorigins; // LayerGeometryProvider id -> x mutable std::map<int, int> m_yorigins; // LayerGeometryProvider id -> y mutable std::map<int, int> m_heights; // LayerGeometryProvider id -> h