diff layer/RegionLayer.cpp @ 587:4806715f7a19

Seems to be a bad idea to use plain DEBUG symbol on OS/X (system wants it)
author Chris Cannam
date Tue, 14 Jun 2011 15:27:05 +0100
parents f4960f8ce798
children ece1af8cfffa
line wrap: on
line diff
--- a/layer/RegionLayer.cpp	Tue Jun 14 14:48:29 2011 +0100
+++ b/layer/RegionLayer.cpp	Tue Jun 14 15:27:05 2011 +0100
@@ -61,7 +61,7 @@
     connect(m_model, SIGNAL(modelChanged()), this, SLOT(recalcSpacing()));
     recalcSpacing();
 
-//    DEBUG << "RegionLayer::setModel(" << model << ")" << endl;
+//    SVDEBUG << "RegionLayer::setModel(" << model << ")" << endl;
 
     emit modelReplaced();
 }
@@ -239,12 +239,12 @@
     m_distributionMap.clear();
     if (!m_model) return;
 
-//    DEBUG << "RegionLayer::recalcSpacing" << endl;
+//    SVDEBUG << "RegionLayer::recalcSpacing" << endl;
 
     for (RegionModel::PointList::const_iterator i = m_model->getPoints().begin();
          i != m_model->getPoints().end(); ++i) {
         m_distributionMap[i->value]++;
-//        DEBUG << "RegionLayer::recalcSpacing: value found: " << i->value << " (now have " << m_distributionMap[i->value] << " of this value)" <<  endl;
+//        SVDEBUG << "RegionLayer::recalcSpacing: value found: " << i->value << " (now have " << m_distributionMap[i->value] << " of this value)" <<  endl;
     }
 
     int n = 0;
@@ -252,7 +252,7 @@
     for (SpacingMap::const_iterator i = m_distributionMap.begin();
          i != m_distributionMap.end(); ++i) {
         m_spacingMap[i->first] = n++;
-//        DEBUG << "RegionLayer::recalcSpacing: " << i->first << " -> " << m_spacingMap[i->first] << endl;
+//        SVDEBUG << "RegionLayer::recalcSpacing: " << i->first << " -> " << m_spacingMap[i->first] << endl;
     }
 }
 
@@ -680,7 +680,7 @@
 
         int y = spacingIndexToY(v, i->second);
 
-//        DEBUG << "RegionLayer::getYForValue: value " << val << " -> i->second " << i->second << " -> y " << y << endl;
+//        SVDEBUG << "RegionLayer::getYForValue: value " << val << " -> i->second " << i->second << " -> y " << y << endl;
         return y;
 
 
@@ -811,7 +811,7 @@
         val = LogRange::map(val);
     }
 
-//    DEBUG << "RegionLayer::getColourForValue: min " << min << ", max "
+//    SVDEBUG << "RegionLayer::getColourForValue: min " << min << ", max "
 //              << max << ", log " << log << ", value " << val << endl;
 
     QColor solid = ColourMapper(m_colourMap, min, max).map(val);
@@ -848,7 +848,7 @@
     QColor brushColour(getBaseQColor());
     brushColour.setAlpha(80);
 
-//    DEBUG << "RegionLayer::paint: resolution is "
+//    SVDEBUG << "RegionLayer::paint: resolution is "
 //	      << m_model->getResolution() << " frames" << endl;
 
     float min = m_model->getValueMinimum();