Mercurial > hg > svgui
diff layer/Colour3DPlotLayer.cpp @ 587:4806715f7a19
Seems to be a bad idea to use plain DEBUG symbol on OS/X (system wants it)
author | Chris Cannam |
---|---|
date | Tue, 14 Jun 2011 15:27:05 +0100 |
parents | f4960f8ce798 |
children | 5b72899d692b |
line wrap: on
line diff
--- a/layer/Colour3DPlotLayer.cpp Tue Jun 14 14:48:29 2011 +0100 +++ b/layer/Colour3DPlotLayer.cpp Tue Jun 14 15:27:05 2011 +0100 @@ -493,7 +493,7 @@ if (dormant) { #ifdef DEBUG_COLOUR_3D_PLOT_LAYER_PAINT - DEBUG << "Colour3DPlotLayer::setLayerDormant(" << dormant << ")" + SVDEBUG << "Colour3DPlotLayer::setLayerDormant(" << dormant << ")" << endl; #endif @@ -588,7 +588,7 @@ { if (!m_model) return; -// DEBUG << "Colour3DPlotLayer::setVerticalZoomStep(" <<step <<"): before: miny = " << m_miny << ", maxy = " << m_maxy << endl; +// SVDEBUG << "Colour3DPlotLayer::setVerticalZoomStep(" <<step <<"): before: miny = " << m_miny << ", maxy = " << m_maxy << endl; int dist = m_model->getHeight() - step; if (dist < 1) dist = 1; @@ -598,7 +598,7 @@ m_maxy = m_miny + dist; if (m_maxy > m_model->getHeight()) m_maxy = m_model->getHeight(); -// DEBUG << "Colour3DPlotLayer::setVerticalZoomStep(" <<step <<"): after: miny = " << m_miny << ", maxy = " << m_maxy << endl; +// SVDEBUG << "Colour3DPlotLayer::setVerticalZoomStep(" <<step <<"): after: miny = " << m_miny << ", maxy = " << m_maxy << endl; emit layerParametersChanged(); } @@ -918,7 +918,7 @@ size_t modelResolution = m_model->getResolution(); #ifdef DEBUG_COLOUR_3D_PLOT_LAYER_PAINT - DEBUG << "Colour3DPlotLayer::fillCache: " << firstBin << " -> " << lastBin << endl; + SVDEBUG << "Colour3DPlotLayer::fillCache: " << firstBin << " -> " << lastBin << endl; #endif size_t modelStartBin = modelStart / modelResolution; @@ -1152,12 +1152,12 @@ { /* if (m_model) { - DEBUG << "Colour3DPlotLayer::paint: model says shouldUseLogValueScale = " << m_model->shouldUseLogValueScale() << endl; + SVDEBUG << "Colour3DPlotLayer::paint: model says shouldUseLogValueScale = " << m_model->shouldUseLogValueScale() << endl; } */ Profiler profiler("Colour3DPlotLayer::paint"); #ifdef DEBUG_COLOUR_3D_PLOT_LAYER_PAINT - DEBUG << "Colour3DPlotLayer::paint(): m_model is " << m_model << ", zoom level is " << v->getZoomLevel() << endl; + SVDEBUG << "Colour3DPlotLayer::paint(): m_model is " << m_model << ", zoom level is " << v->getZoomLevel() << endl; #endif int completion = 0; @@ -1213,7 +1213,7 @@ sx1 < 0 ? 0 : sx1); #ifdef DEBUG_COLOUR_3D_PLOT_LAYER_PAINT - DEBUG << "Colour3DPlotLayer::paint: height = "<< m_model->getHeight() << ", modelStart = " << modelStart << ", resolution = " << modelResolution << ", model rate = " << m_model->getSampleRate() << " (zoom level = " << v->getZoomLevel() << ", srRatio = " << srRatio << ")" << endl; + SVDEBUG << "Colour3DPlotLayer::paint: height = "<< m_model->getHeight() << ", modelStart = " << modelStart << ", resolution = " << modelResolution << ", model rate = " << m_model->getSampleRate() << " (zoom level = " << v->getZoomLevel() << ", srRatio = " << srRatio << ")" << endl; #endif if (m_opaque || @@ -1221,14 +1221,14 @@ int(m_model->getHeight()) >= v->height() || ((modelResolution * srRatio) / v->getZoomLevel()) < 2) { #ifdef DEBUG_COLOUR_3D_PLOT_LAYER_PAINT - DEBUG << "calling paintDense" << endl; + SVDEBUG << "calling paintDense" << endl; #endif paintDense(v, paint, rect); return; } #ifdef DEBUG_COLOUR_3D_PLOT_LAYER_PAINT - DEBUG << "Colour3DPlotLayer::paint: w " << x1-x0 << ", h " << h << ", sx0 " << sx0 << ", sx1 " << sx1 << ", sw " << sx1-sx0 << ", sh " << sh << endl; + SVDEBUG << "Colour3DPlotLayer::paint: w " << x1-x0 << ", h " << h << ", sx0 " << sx0 << ", sx1 " << sx1 << ", sw " << sx1-sx0 << ", sh " << sh << endl; std::cerr << "Colour3DPlotLayer: sample rate is " << m_model->getSampleRate() << ", resolution " << m_model->getResolution() << std::endl; #endif @@ -1358,7 +1358,7 @@ if (m_peaksCache) { if (((modelResolution * srRatio * m_peakResolution) / zoomLevel) < 1) { - DEBUG << "using peaks cache" << endl; + SVDEBUG << "using peaks cache" << endl; source = m_peaksCache; modelResolution *= m_peakResolution; } else {