Mercurial > hg > svgui
diff layer/Layer.cpp @ 682:1a0dfcbffaf1
Drop std:: from cout, cerr, endl -- pull these in through Debug.h
author | Chris Cannam |
---|---|
date | Tue, 26 Nov 2013 14:06:40 +0000 |
parents | 4806715f7a19 |
children | 1d526ba11a24 |
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--- a/layer/Layer.cpp Tue Nov 26 11:16:45 2013 +0000 +++ b/layer/Layer.cpp Tue Nov 26 14:06:40 2013 +0000 @@ -106,7 +106,7 @@ PlayParameters * Layer::getPlayParameters() { -// std::cerr << "Layer (" << this << ", " << objectName() << ")::getPlayParameters: model is "<< getModel() << std::endl; +// cerr << "Layer (" << this << ", " << objectName() << ")::getPlayParameters: model is "<< getModel() << endl; const Model *model = getModel(); if (model) { return PlayParameterRepository::getInstance()->getPlayParameters(model); @@ -257,7 +257,7 @@ } long myMappedFrame = alignToReference(v, sourceFrame); -// std::cerr << "sourceFrame = " << sourceFrame << ", referenceFrame = " << referenceFrame << " (have = " << i->haveReferenceFrame() << "), myMappedFrame = " << myMappedFrame << std::endl; +// cerr << "sourceFrame = " << sourceFrame << ", referenceFrame = " << referenceFrame << " (have = " << i->haveReferenceFrame() << "), myMappedFrame = " << myMappedFrame << endl; if (myMappedFrame != referenceFrame) return true; }