Mercurial > hg > svgui
comparison layer/TimeRulerLayer.cpp @ 1148:c0d841cb8ab9 tony-2.0-integration
Merge latest SV 3.0 branch code
author | Chris Cannam |
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date | Fri, 19 Aug 2016 15:58:57 +0100 |
parents | ee01a4062747 |
children | a34a2a25907c |
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1009:96cf499fad62 | 1148:c0d841cb8ab9 |
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17 | 17 |
18 #include "LayerFactory.h" | 18 #include "LayerFactory.h" |
19 | 19 |
20 #include "data/model/Model.h" | 20 #include "data/model/Model.h" |
21 #include "base/RealTime.h" | 21 #include "base/RealTime.h" |
22 #include "view/View.h" | |
23 | |
22 #include "ColourDatabase.h" | 24 #include "ColourDatabase.h" |
23 #include "view/View.h" | 25 #include "PaintAssistant.h" |
24 | 26 |
25 #include <QPainter> | 27 #include <QPainter> |
26 | 28 |
27 #include <iostream> | 29 #include <iostream> |
28 #include <cmath> | 30 #include <cmath> |
31 #include <stdexcept> | |
29 | 32 |
30 //#define DEBUG_TIME_RULER_LAYER 1 | 33 //#define DEBUG_TIME_RULER_LAYER 1 |
31 | |
32 | |
33 | 34 |
34 | 35 |
35 TimeRulerLayer::TimeRulerLayer() : | 36 TimeRulerLayer::TimeRulerLayer() : |
36 SingleColourLayer(), | 37 SingleColourLayer(), |
37 m_model(0), | 38 m_model(0), |
180 quarterTicks = false; | 181 quarterTicks = false; |
181 } | 182 } |
182 } else { | 183 } else { |
183 incms = 1; | 184 incms = 1; |
184 int ms = rtGap.msec(); | 185 int ms = rtGap.msec(); |
186 // cerr << "rtGap.msec = " << ms << ", rtGap = " << rtGap << ", count = " << count << endl; | |
187 // cerr << "startFrame = " << startFrame << ", endFrame = " << endFrame << " rtStart = " << rtStart << ", rtEnd = " << rtEnd << endl; | |
185 if (ms > 0) { incms *= 10; ms /= 10; } | 188 if (ms > 0) { incms *= 10; ms /= 10; } |
186 if (ms > 0) { incms *= 10; ms /= 10; } | 189 if (ms > 0) { incms *= 10; ms /= 10; } |
187 if (ms > 0) { incms *= 5; ms /= 5; } | 190 if (ms > 0) { incms *= 5; ms /= 5; } |
188 if (ms > 0) { incms *= 2; ms /= 2; } | 191 if (ms > 0) { incms *= 2; ms /= 2; } |
189 } | 192 } |
239 | 242 |
240 // Do not label time zero - we now overlay an opaque area over | 243 // Do not label time zero - we now overlay an opaque area over |
241 // time < 0 which would cut it in half | 244 // time < 0 which would cut it in half |
242 int minlabel = 1; // ms | 245 int minlabel = 1; // ms |
243 | 246 |
247 // used for a sanity check | |
248 sv_frame_t prevframe = 0; | |
249 | |
244 while (1) { | 250 while (1) { |
245 | 251 |
246 // frame is used to determine where to draw the lines, so it | 252 // frame is used to determine where to draw the lines, so it |
247 // needs to correspond to an exact pixel (so that we don't get | 253 // needs to correspond to an exact pixel (so that we don't get |
248 // a different pixel when scrolling a small amount and | 254 // a different pixel when scrolling a small amount and |
251 double dms = ms; | 257 double dms = ms; |
252 sv_frame_t frame = lrint((dms * sampleRate) / 1000.0); | 258 sv_frame_t frame = lrint((dms * sampleRate) / 1000.0); |
253 frame /= v->getZoomLevel(); | 259 frame /= v->getZoomLevel(); |
254 frame *= v->getZoomLevel(); // so frame corresponds to an exact pixel | 260 frame *= v->getZoomLevel(); // so frame corresponds to an exact pixel |
255 | 261 |
262 if (frame == prevframe && prevframe != 0) { | |
263 cerr << "ERROR: frame == prevframe (== " << frame | |
264 << ") in TimeRulerLayer::paint" << endl; | |
265 throw std::logic_error("frame == prevframe in TimeRulerLayer::paint"); | |
266 } | |
267 prevframe = frame; | |
268 | |
256 int x = v->getXForFrame(frame); | 269 int x = v->getXForFrame(frame); |
257 | 270 |
258 #ifdef DEBUG_TIME_RULER_LAYER | 271 #ifdef DEBUG_TIME_RULER_LAYER |
259 SVDEBUG << "Considering frame = " << frame << ", x = " << x << endl; | 272 cerr << "Considering frame = " << frame << ", x = " << x << endl; |
260 #endif | 273 #endif |
261 | 274 |
262 if (x >= rect.x() + rect.width() + 50) { | 275 if (x >= rect.x() + rect.width() + 50) { |
263 #ifdef DEBUG_TIME_RULER_LAYER | 276 #ifdef DEBUG_TIME_RULER_LAYER |
264 cerr << "X well out of range, ending here" << endl; | 277 cerr << "X well out of range, ending here" << endl; |
311 | 324 |
312 if (v->getView()->getLayer(0) == this) { | 325 if (v->getView()->getLayer(0) == this) { |
313 // backmost layer, don't worry about outlining the text | 326 // backmost layer, don't worry about outlining the text |
314 paint.drawText(x+2 - tw/2, y, text); | 327 paint.drawText(x+2 - tw/2, y, text); |
315 } else { | 328 } else { |
316 v->drawVisibleText(paint, x+2 - tw/2, y, text, View::OutlinedText); | 329 PaintAssistant::drawVisibleText(v, paint, x+2 - tw/2, y, text, PaintAssistant::OutlinedText); |
317 } | 330 } |
318 } | 331 } |
319 } | 332 } |
320 | 333 |
321 paint.setPen(greyColour); | 334 paint.setPen(greyColour); |