Mercurial > hg > svgui
comparison layer/Colour3DPlotRenderer.cpp @ 1081:cbc7c8675706 spectrogram-minor-refactor
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author | Chris Cannam |
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date | Thu, 30 Jun 2016 18:21:11 +0100 |
parents | 2e5945b87aca |
children | 5b4fe7bb9430 |
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1080:2e5945b87aca | 1081:cbc7c8675706 |
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72 // contain the complete view, but might be scrollable or | 72 // contain the complete view, but might be scrollable or |
73 // partially usable | 73 // partially usable |
74 m_cache.scrollTo(startFrame); | 74 m_cache.scrollTo(startFrame); |
75 | 75 |
76 // if we are not time-constrained, then we want to paint | 76 // if we are not time-constrained, then we want to paint |
77 // the whole area in one go, and we're not going to | 77 // the whole area in one go; we don't return a partial |
78 // provide the more complex logic to handle that if there | 78 // paint. To avoid providing the more complex logic to |
79 // are discontiguous areas involved. So if the only valid | 79 // handle painting discontiguous areas, if the only valid |
80 // part of cache is in the middle, just make the whole | 80 // part of cache is in the middle, just make the whole |
81 // thing invalid and start again. | 81 // thing invalid and start again. |
82 if (!timeConstrained) { | 82 if (!timeConstrained) { |
83 if (m_cache.getValidLeft() > x0 && | 83 if (m_cache.getValidLeft() > x0 && |
84 m_cache.getValidRight() < x1) { | 84 m_cache.getValidRight() < x1) { |
89 } | 89 } |
90 | 90 |
91 bool rightToLeft = false; | 91 bool rightToLeft = false; |
92 | 92 |
93 if (!m_cache.isValid() && timeConstrained) { | 93 if (!m_cache.isValid() && timeConstrained) { |
94 // When rendering the whole thing in a context where we | 94 // When rendering the whole area, in a context where we might |
95 // might not be able to complete the work, start from | 95 // not be able to complete the work, start from somewhere near |
96 // somewhere near the middle so that the region of | 96 // the middle so that the region of interest appears first |
97 // interest appears first | |
98 | 97 |
99 //!!! (perhaps we should avoid doing this if past repaints | 98 //!!! (perhaps we should avoid doing this if past repaints |
100 //!!! have been fast enough to do the whole in one shot) | 99 //!!! have been fast enough to do the whole in one shot) |
101 if (x0 == 0 && x1 == v->getPaintWidth()) { | 100 if (x0 == 0 && x1 == v->getPaintWidth()) { |
102 x0 = int(x1 * 0.3); | 101 x0 = int(x1 * 0.3); |