comparison layer/TimeRulerLayer.cpp @ 1045:f535f6e5dbb0 alignment-simple

Merge in from SV 3.0-integration branches
author Chris Cannam
date Wed, 02 Mar 2016 17:25:27 +0000
parents 33d7e1a6747b
children ee01a4062747
comparison
equal deleted inserted replaced
976:f2c63ec85901 1045:f535f6e5dbb0
24 24
25 #include <QPainter> 25 #include <QPainter>
26 26
27 #include <iostream> 27 #include <iostream>
28 #include <cmath> 28 #include <cmath>
29 #include <stdexcept>
29 30
30 //#define DEBUG_TIME_RULER_LAYER 1 31 //#define DEBUG_TIME_RULER_LAYER 1
31
32
33 32
34 33
35 TimeRulerLayer::TimeRulerLayer() : 34 TimeRulerLayer::TimeRulerLayer() :
36 SingleColourLayer(), 35 SingleColourLayer(),
37 m_model(0), 36 m_model(0),
47 m_model = model; 46 m_model = model;
48 emit modelReplaced(); 47 emit modelReplaced();
49 } 48 }
50 49
51 bool 50 bool
52 TimeRulerLayer::snapToFeatureFrame(View *v, sv_frame_t &frame, 51 TimeRulerLayer::snapToFeatureFrame(LayerGeometryProvider *v, sv_frame_t &frame,
53 int &resolution, SnapType snap) const 52 int &resolution, SnapType snap) const
54 { 53 {
55 if (!m_model) { 54 if (!m_model) {
56 resolution = 1; 55 resolution = 1;
57 return false; 56 return false;
86 frame = right; 85 frame = right;
87 break; 86 break;
88 87
89 case SnapNearest: 88 case SnapNearest:
90 { 89 {
91 if (labs(frame - left) > labs(right - frame)) { 90 if (llabs(frame - left) > llabs(right - frame)) {
92 frame = right; 91 frame = right;
93 } else { 92 } else {
94 frame = left; 93 frame = left;
95 } 94 }
96 break; 95 break;
139 138
140 return true; 139 return true;
141 } 140 }
142 141
143 int 142 int
144 TimeRulerLayer::getMajorTickSpacing(View *v, bool &quarterTicks) const 143 TimeRulerLayer::getMajorTickSpacing(LayerGeometryProvider *v, bool &quarterTicks) const
145 { 144 {
146 // return value is in milliseconds 145 // return value is in milliseconds
147 146
148 if (!m_model || !v) return 1000; 147 if (!m_model || !v) return 1000;
149 148
156 int minPixelSpacing = 50; 155 int minPixelSpacing = 50;
157 156
158 RealTime rtStart = RealTime::frame2RealTime(startFrame, sampleRate); 157 RealTime rtStart = RealTime::frame2RealTime(startFrame, sampleRate);
159 RealTime rtEnd = RealTime::frame2RealTime(endFrame, sampleRate); 158 RealTime rtEnd = RealTime::frame2RealTime(endFrame, sampleRate);
160 159
161 int count = v->width() / minPixelSpacing; 160 int count = v->getPaintWidth() / minPixelSpacing;
162 if (count < 1) count = 1; 161 if (count < 1) count = 1;
163 RealTime rtGap = (rtEnd - rtStart) / count; 162 RealTime rtGap = (rtEnd - rtStart) / count;
164 163
165 int incms; 164 int incms;
166 quarterTicks = false; 165 quarterTicks = false;
180 quarterTicks = false; 179 quarterTicks = false;
181 } 180 }
182 } else { 181 } else {
183 incms = 1; 182 incms = 1;
184 int ms = rtGap.msec(); 183 int ms = rtGap.msec();
184 // cerr << "rtGap.msec = " << ms << ", rtGap = " << rtGap << ", count = " << count << endl;
185 // cerr << "startFrame = " << startFrame << ", endFrame = " << endFrame << " rtStart = " << rtStart << ", rtEnd = " << rtEnd << endl;
185 if (ms > 0) { incms *= 10; ms /= 10; } 186 if (ms > 0) { incms *= 10; ms /= 10; }
186 if (ms > 0) { incms *= 10; ms /= 10; } 187 if (ms > 0) { incms *= 10; ms /= 10; }
187 if (ms > 0) { incms *= 5; ms /= 5; } 188 if (ms > 0) { incms *= 5; ms /= 5; }
188 if (ms > 0) { incms *= 2; ms /= 2; } 189 if (ms > 0) { incms *= 2; ms /= 2; }
189 } 190 }
190 191
191 return incms; 192 return incms;
192 } 193 }
193 194
194 void 195 void
195 TimeRulerLayer::paint(View *v, QPainter &paint, QRect rect) const 196 TimeRulerLayer::paint(LayerGeometryProvider *v, QPainter &paint, QRect rect) const
196 { 197 {
197 #ifdef DEBUG_TIME_RULER_LAYER 198 #ifdef DEBUG_TIME_RULER_LAYER
198 SVDEBUG << "TimeRulerLayer::paint (" << rect.x() << "," << rect.y() 199 SVDEBUG << "TimeRulerLayer::paint (" << rect.x() << "," << rect.y()
199 << ") [" << rect.width() << "x" << rect.height() << "]" << endl; 200 << ") [" << rect.width() << "x" << rect.height() << "]" << endl;
200 #endif 201 #endif
239 240
240 // Do not label time zero - we now overlay an opaque area over 241 // Do not label time zero - we now overlay an opaque area over
241 // time < 0 which would cut it in half 242 // time < 0 which would cut it in half
242 int minlabel = 1; // ms 243 int minlabel = 1; // ms
243 244
245 // used for a sanity check
246 sv_frame_t prevframe = 0;
247
244 while (1) { 248 while (1) {
245 249
246 // frame is used to determine where to draw the lines, so it 250 // frame is used to determine where to draw the lines, so it
247 // needs to correspond to an exact pixel (so that we don't get 251 // needs to correspond to an exact pixel (so that we don't get
248 // a different pixel when scrolling a small amount and 252 // a different pixel when scrolling a small amount and
251 double dms = ms; 255 double dms = ms;
252 sv_frame_t frame = lrint((dms * sampleRate) / 1000.0); 256 sv_frame_t frame = lrint((dms * sampleRate) / 1000.0);
253 frame /= v->getZoomLevel(); 257 frame /= v->getZoomLevel();
254 frame *= v->getZoomLevel(); // so frame corresponds to an exact pixel 258 frame *= v->getZoomLevel(); // so frame corresponds to an exact pixel
255 259
260 if (frame == prevframe && prevframe != 0) {
261 cerr << "ERROR: frame == prevframe (== " << frame
262 << ") in TimeRulerLayer::paint" << endl;
263 throw std::logic_error("frame == prevframe in TimeRulerLayer::paint");
264 }
265 prevframe = frame;
266
256 int x = v->getXForFrame(frame); 267 int x = v->getXForFrame(frame);
257 268
258 #ifdef DEBUG_TIME_RULER_LAYER 269 #ifdef DEBUG_TIME_RULER_LAYER
259 SVDEBUG << "Considering frame = " << frame << ", x = " << x << endl; 270 cerr << "Considering frame = " << frame << ", x = " << x << endl;
260 #endif 271 #endif
261 272
262 if (x >= rect.x() + rect.width() + 50) { 273 if (x >= rect.x() + rect.width() + 50) {
263 #ifdef DEBUG_TIME_RULER_LAYER 274 #ifdef DEBUG_TIME_RULER_LAYER
264 cerr << "X well out of range, ending here" << endl; 275 cerr << "X well out of range, ending here" << endl;
285 cerr << "hm, maybe X isn't in range after all (x = " << x << ", tw = " << tw << ", rect.x() = " << rect.x() << ", rect.width() = " << rect.width() << ")" << endl; 296 cerr << "hm, maybe X isn't in range after all (x = " << x << ", tw = " << tw << ", rect.x() = " << rect.x() << ", rect.width() = " << rect.width() << ")" << endl;
286 #endif 297 #endif
287 } 298 }
288 299
289 paint.setPen(greyColour); 300 paint.setPen(greyColour);
290 paint.drawLine(x, 0, x, v->height()); 301 paint.drawLine(x, 0, x, v->getPaintHeight());
291 302
292 paint.setPen(getBaseQColor()); 303 paint.setPen(getBaseQColor());
293 paint.drawLine(x, 0, x, 5); 304 paint.drawLine(x, 0, x, 5);
294 paint.drawLine(x, v->height() - 6, x, v->height() - 1); 305 paint.drawLine(x, v->getPaintHeight() - 6, x, v->getPaintHeight() - 1);
295 306
296 int y; 307 int y;
297 switch (m_labelHeight) { 308 switch (m_labelHeight) {
298 default: 309 default:
299 case LabelTop: 310 case LabelTop:
300 y = 6 + metrics.ascent(); 311 y = 6 + metrics.ascent();
301 break; 312 break;
302 case LabelMiddle: 313 case LabelMiddle:
303 y = v->height() / 2 - metrics.height() / 2 + metrics.ascent(); 314 y = v->getPaintHeight() / 2 - metrics.height() / 2 + metrics.ascent();
304 break; 315 break;
305 case LabelBottom: 316 case LabelBottom:
306 y = v->height() - metrics.height() + metrics.ascent() - 6; 317 y = v->getPaintHeight() - metrics.height() + metrics.ascent() - 6;
307 } 318 }
308 319
309 if (v->getViewManager() && v->getViewManager()->getOverlayMode() != 320 if (v->getViewManager() && v->getViewManager()->getOverlayMode() !=
310 ViewManager::NoOverlays) { 321 ViewManager::NoOverlays) {
311 322
312 if (v->getLayer(0) == this) { 323 if (v->getView()->getLayer(0) == this) {
313 // backmost layer, don't worry about outlining the text 324 // backmost layer, don't worry about outlining the text
314 paint.drawText(x+2 - tw/2, y, text); 325 paint.drawText(x+2 - tw/2, y, text);
315 } else { 326 } else {
316 v->drawVisibleText(paint, x+2 - tw/2, y, text, View::OutlinedText); 327 v->drawVisibleText(paint, x+2 - tw/2, y, text, View::OutlinedText);
317 } 328 }
342 353
343 int sz = 5; 354 int sz = 5;
344 if (ticks == 10) { 355 if (ticks == 10) {
345 if ((i % 2) == 1) { 356 if ((i % 2) == 1) {
346 if (i == 5) { 357 if (i == 5) {
347 paint.drawLine(x, 0, x, v->height()); 358 paint.drawLine(x, 0, x, v->getPaintHeight());
348 } else sz = 3; 359 } else sz = 3;
349 } else { 360 } else {
350 sz = 7; 361 sz = 7;
351 } 362 }
352 } 363 }
353 paint.drawLine(x, 0, x, sz); 364 paint.drawLine(x, 0, x, sz);
354 paint.drawLine(x, v->height() - sz - 1, x, v->height() - 1); 365 paint.drawLine(x, v->getPaintHeight() - sz - 1, x, v->getPaintHeight() - 1);
355 } 366 }
356 367
357 ms += incms; 368 ms += incms;
358 } 369 }
359 370