comparison layer/TimeInstantLayer.cpp @ 14:aa37f84ab70a

* Add play-selection and looping modes. Looping seems to work OK, but the plain play-selection is miscalculating current frame number to feed back to the GUI. * Cache selection rectanges wherever possible in View::paintEvent.
author Chris Cannam
date Tue, 24 Jan 2006 16:20:58 +0000
parents 01849cd277e6
children 02a718909b2d
comparison
equal deleted inserted replaced
13:01849cd277e6 14:aa37f84ab70a