Mercurial > hg > svgui
comparison layer/SpectrogramLayer.cpp @ 1239:a496986aa61b
Fix #1792 measure tool crosshairs rendered in wrong colour. Also extend crosshairs over the no-man's-land at the left
author | Chris Cannam |
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date | Tue, 21 Feb 2017 11:12:07 +0000 |
parents | 81dfe06a45c9 |
children | b10bd0611d16 |
comparison
equal
deleted
inserted
replaced
1238:4d0ca1ab4cd0 | 1239:a496986aa61b |
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1514 params.interpolate = | 1514 params.interpolate = |
1515 (smoothing == Preferences::SpectrogramInterpolated || | 1515 (smoothing == Preferences::SpectrogramInterpolated || |
1516 smoothing == Preferences::SpectrogramZeroPaddedAndInterpolated); | 1516 smoothing == Preferences::SpectrogramZeroPaddedAndInterpolated); |
1517 | 1517 |
1518 m_renderers[viewId] = new Colour3DPlotRenderer(sources, params); | 1518 m_renderers[viewId] = new Colour3DPlotRenderer(sources, params); |
1519 | |
1520 m_crosshairColour = | |
1521 ColourMapper(m_colourMap, 1.f, 255.f).getContrastingColour(); | |
1519 } | 1522 } |
1520 | 1523 |
1521 return m_renderers[viewId]; | 1524 return m_renderers[viewId]; |
1522 } | 1525 } |
1523 | 1526 |