comparison layer/ColourDatabase.h @ 1549:9a5eede01869

Use x + width() instead of QRect::right(), which doesn't return what we need and leaves us a pixel short; also subtract the resolution from the start frame to avoid scrolling scraggy single-pixel lines when we should be drawing nice fat ones
author Chris Cannam
date Thu, 31 Oct 2019 15:32:01 +0000
parents ad86aa712d11
children 57a4ee52ad69
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1548:bd6af89982d7 1549:9a5eede01869