comparison layer/Layer.h @ 127:89c625dda204

* Reorganising code base. This revision will not compile.
author Chris Cannam
date Mon, 31 Jul 2006 11:44:37 +0000
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children 33929e0c3c6b
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126:0e95c127bb53 127:89c625dda204
1
2 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
3
4 /*
5 Sonic Visualiser
6 An audio file viewer and annotation editor.
7 Centre for Digital Music, Queen Mary, University of London.
8 This file copyright 2006 Chris Cannam.
9
10 This program is free software; you can redistribute it and/or
11 modify it under the terms of the GNU General Public License as
12 published by the Free Software Foundation; either version 2 of the
13 License, or (at your option) any later version. See the file
14 COPYING included with this distribution for more information.
15 */
16
17 #ifndef _LAYER_H_
18 #define _LAYER_H_
19
20 #include "PropertyContainer.h"
21 #include "XmlExportable.h"
22 #include "Selection.h"
23
24 #include <QObject>
25 #include <QRect>
26 #include <QXmlAttributes>
27
28 #include <map>
29
30 class ZoomConstraint;
31 class Model;
32 class QPainter;
33 class View;
34 class QMouseEvent;
35 class Clipboard;
36
37 /**
38 * The base class for visual representations of the data found in a
39 * Model. Layers are expected to be able to draw themselves onto a
40 * View, and may also be editable.
41 */
42
43 class Layer : public PropertyContainer,
44 public XmlExportable
45 {
46 Q_OBJECT
47
48 public:
49 Layer();
50 virtual ~Layer();
51
52 virtual const Model *getModel() const = 0;
53 virtual Model *getModel() {
54 return const_cast<Model *>(const_cast<const Layer *>(this)->getModel());
55 }
56
57 virtual const ZoomConstraint *getZoomConstraint() const { return 0; }
58 virtual void paint(View *, QPainter &, QRect) const = 0;
59
60 enum VerticalPosition {
61 PositionTop, PositionMiddle, PositionBottom
62 };
63 virtual VerticalPosition getPreferredTimeRulerPosition() const {
64 return PositionMiddle;
65 }
66 virtual VerticalPosition getPreferredFrameCountPosition() const {
67 return PositionBottom;
68 }
69
70 virtual QString getPropertyContainerIconName() const;
71
72 virtual QString getPropertyContainerName() const {
73 return objectName();
74 }
75
76 virtual QString getLayerPresentationName() const;
77
78 virtual int getVerticalScaleWidth(View *, QPainter &) const { return 0; }
79 virtual void paintVerticalScale(View *, QPainter &, QRect) const { }
80
81 virtual bool getCrosshairExtents(View *, QPainter &, QPoint /* cursorPos */,
82 std::vector<QRect> &) const {
83 return false;
84 }
85 virtual void paintCrosshairs(View *, QPainter &, QPoint) const { }
86
87 virtual QString getFeatureDescription(View *, QPoint &) const {
88 return "";
89 }
90
91 enum SnapType {
92 SnapLeft,
93 SnapRight,
94 SnapNearest,
95 SnapNeighbouring
96 };
97
98 /**
99 * Adjust the given frame to snap to the nearest feature, if
100 * possible.
101 *
102 * If snap is SnapLeft or SnapRight, adjust the frame to match
103 * that of the nearest feature in the given direction regardless
104 * of how far away it is. If snap is SnapNearest, adjust the
105 * frame to that of the nearest feature in either direction. If
106 * snap is SnapNeighbouring, adjust the frame to that of the
107 * nearest feature if it is close, and leave it alone (returning
108 * false) otherwise. SnapNeighbouring should always choose the
109 * same feature that would be used in an editing operation through
110 * calls to editStart etc.
111 *
112 * Return true if a suitable feature was found and frame adjusted
113 * accordingly. Return false if no suitable feature was
114 * available. Also return the resolution of the model in this
115 * layer in sample frames.
116 */
117 virtual bool snapToFeatureFrame(View * /* v */,
118 int & /* frame */,
119 size_t &resolution,
120 SnapType /* snap */) const {
121 resolution = 1;
122 return false;
123 }
124
125 // Draw and edit modes:
126 //
127 // Layer needs to get actual mouse events, I guess. Draw mode is
128 // probably the easier.
129
130 virtual void drawStart(View *, QMouseEvent *) { }
131 virtual void drawDrag(View *, QMouseEvent *) { }
132 virtual void drawEnd(View *, QMouseEvent *) { }
133
134 virtual void editStart(View *, QMouseEvent *) { }
135 virtual void editDrag(View *, QMouseEvent *) { }
136 virtual void editEnd(View *, QMouseEvent *) { }
137
138 virtual void editOpen(View *, QMouseEvent *) { } // on double-click
139
140 virtual void moveSelection(Selection, size_t /* newStartFrame */) { }
141 virtual void resizeSelection(Selection, Selection /* newSize */) { }
142 virtual void deleteSelection(Selection) { }
143
144 virtual void copy(Selection, Clipboard & /* to */) { }
145
146 /**
147 * Paste from the given clipboard onto the layer at the given
148 * frame offset. If interactive is true, the layer may ask the
149 * user about paste options through a dialog if desired, and may
150 * return false if the user cancelled the paste operation. This
151 * function should return true if a paste actually occurred.
152 */
153 virtual bool paste(const Clipboard & /* from */,
154 int /* frameOffset */,
155 bool /* interactive */) { return false; }
156
157 // Text mode:
158 //
159 // Label nearest feature. We need to get the feature coordinates
160 // and current label from the layer, and then the pane can pop up
161 // a little text entry dialog at the right location. Or we edit
162 // in place? Probably the dialog is easier.
163
164 /**
165 * This should return true if the layer can safely be scrolled
166 * automatically by a given view (simply copying the existing data
167 * and then refreshing the exposed area) without altering its
168 * meaning. For the view widget as a whole this is usually not
169 * possible because of invariant (non-scrolling) material
170 * displayed over the top, but the widget may be able to optimise
171 * scrolling better if it is known that individual views can be
172 * scrolled safely in this way.
173 */
174 virtual bool isLayerScrollable(const View *) const { return true; }
175
176 /**
177 * This should return true if the layer completely obscures any
178 * underlying layers. It's used to determine whether the view can
179 * safely draw any selection rectangles under the layer instead of
180 * over it, in the case where the layer is not scrollable and
181 * therefore needs to be redrawn each time (so that the selection
182 * rectangle can be cached).
183 */
184 virtual bool isLayerOpaque() const { return false; }
185
186 /**
187 * This should return true if the layer can be edited by the user.
188 * If this is the case, the appropriate edit tools may be made
189 * available by the application and the layer's drawStart/Drag/End
190 * and editStart/Drag/End methods should be implemented.
191 */
192 virtual bool isLayerEditable() const { return false; }
193
194 /**
195 * Return the proportion of background work complete in drawing
196 * this view, as a percentage -- in most cases this will be the
197 * value returned by pointer from a call to the underlying model's
198 * isReady(int *) call. The widget may choose to show a progress
199 * meter if it finds that this returns < 100 at any given moment.
200 */
201 virtual int getCompletion(View *) const { return 100; }
202
203 virtual void setObjectName(const QString &name);
204
205 /**
206 * Convert the layer's data (though not those of the model it
207 * refers to) into an XML string for file output. This class
208 * implements the basic name/type/model-id output; subclasses will
209 * typically call this superclass implementation with extra
210 * attributes describing their particular properties.
211 */
212 virtual QString toXmlString(QString indent = "",
213 QString extraAttributes = "") const;
214
215 /**
216 * Set the particular properties of a layer (those specific to the
217 * subclass) from a set of XML attributes. This is the effective
218 * inverse of the toXmlString method.
219 */
220 virtual void setProperties(const QXmlAttributes &) = 0;
221
222 /**
223 * Indicate that a layer is not currently visible in the given
224 * view and is not expected to become visible in the near future
225 * (for example because the user has explicitly removed or hidden
226 * it). The layer may respond by (for example) freeing any cache
227 * memory it is using, until next time its paint method is called,
228 * when it should set itself un-dormant again.
229 */
230 virtual void setLayerDormant(const View *v, bool dormant) {
231 m_dormancy[v] = dormant;
232 }
233
234 /**
235 * Return whether the layer is dormant (i.e. hidden) in the given
236 * view.
237 */
238 virtual bool isLayerDormant(const View *v) const {
239 if (m_dormancy.find(v) == m_dormancy.end()) return false;
240 return m_dormancy.find(v)->second;
241 }
242
243 virtual PlayParameters *getPlayParameters();
244
245 virtual bool needsTextLabelHeight() const { return false; }
246
247 /**
248 * Return the minimum and maximum values for the y axis of the
249 * model in this layer, as well as whether the layer is configured
250 * to use a logarithmic y axis display. Also return the unit for
251 * these values if known.
252 *
253 * This function returns the "normal" extents for the layer, not
254 * necessarily the extents actually in use in the display.
255 */
256 virtual bool getValueExtents(float &min, float &max,
257 bool &logarithmic, QString &unit) const = 0;
258
259 /**
260 * Return the minimum and maximum values within the displayed
261 * range for the y axis, if only a subset of the whole range of
262 * the model (returned by getValueExtents) is being displayed.
263 * Return false if the layer is not imposing a particular display
264 * extent (using the normal layer extents or deferring to whatever
265 * is in use for the same units elsewhere in the view).
266 */
267 virtual bool getDisplayExtents(float & /* min */,
268 float & /* max */) const {
269 return false;
270 }
271
272 /**
273 * Set the displayed minimum and maximum values for the y axis to
274 * the given range, if supported. Return false if not supported
275 * on this layer (and set nothing). In most cases, layers that
276 * return false for getDisplayExtents should also return false for
277 * this function.
278 */
279 virtual bool setDisplayExtents(float /* min */,
280 float /* max */) {
281 return false;
282 }
283
284 public slots:
285 void showLayer(View *, bool show);
286
287 signals:
288 void modelChanged();
289 void modelCompletionChanged();
290 void modelChanged(size_t startFrame, size_t endFrame);
291 void modelReplaced();
292
293 void layerParametersChanged();
294 void layerNameChanged();
295
296 protected:
297 mutable std::map<const void *, bool> m_dormancy;
298 };
299
300 #endif
301