Mercurial > hg > svgui
comparison layer/SpectrogramLayer.h @ 15:4d5d9aba406b
* Fix update and play limits for play-selection mode when not looping
* Fix playback in loop mode when no selection -- but the GUI update for
this is still wrong on the flyback
* Various fixes and improvements to making selections, particularly during
playback
* Draw selection under non-opaque non-scrollable layers, so as to improve
cacheing
* Show selection limits as text when drawing selection
* Allow user to find missing audio files when loading session
* Cross-fade selections when in play-selection mode -- mostly. We don't
cross-fade on a processing block boundary, and unfortunately with short
selections the selection boundary is quite likely to coincide with a block
boundary.
author | Chris Cannam |
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date | Wed, 25 Jan 2006 17:46:28 +0000 |
parents | 01849cd277e6 |
children | 0183ebb725ca |
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14:aa37f84ab70a | 15:4d5d9aba406b |
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129 int getColourRotation() const; | 129 int getColourRotation() const; |
130 | 130 |
131 virtual VerticalPosition getPreferredFrameCountPosition() const { | 131 virtual VerticalPosition getPreferredFrameCountPosition() const { |
132 return PositionTop; | 132 return PositionTop; |
133 } | 133 } |
134 | |
135 virtual bool isLayerOpaque() const { return true; } | |
134 | 136 |
135 virtual int getCompletion() const; | 137 virtual int getCompletion() const; |
136 | 138 |
137 virtual QString getPropertyContainerIconName() const { return "spectrogram"; } | 139 virtual QString getPropertyContainerIconName() const { return "spectrogram"; } |
138 | 140 |