comparison layer/SpectrogramLayer.h @ 15:4d5d9aba406b

* Fix update and play limits for play-selection mode when not looping * Fix playback in loop mode when no selection -- but the GUI update for this is still wrong on the flyback * Various fixes and improvements to making selections, particularly during playback * Draw selection under non-opaque non-scrollable layers, so as to improve cacheing * Show selection limits as text when drawing selection * Allow user to find missing audio files when loading session * Cross-fade selections when in play-selection mode -- mostly. We don't cross-fade on a processing block boundary, and unfortunately with short selections the selection boundary is quite likely to coincide with a block boundary.
author Chris Cannam
date Wed, 25 Jan 2006 17:46:28 +0000
parents 01849cd277e6
children 0183ebb725ca
comparison
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14:aa37f84ab70a 15:4d5d9aba406b
129 int getColourRotation() const; 129 int getColourRotation() const;
130 130
131 virtual VerticalPosition getPreferredFrameCountPosition() const { 131 virtual VerticalPosition getPreferredFrameCountPosition() const {
132 return PositionTop; 132 return PositionTop;
133 } 133 }
134
135 virtual bool isLayerOpaque() const { return true; }
134 136
135 virtual int getCompletion() const; 137 virtual int getCompletion() const;
136 138
137 virtual QString getPropertyContainerIconName() const { return "spectrogram"; } 139 virtual QString getPropertyContainerIconName() const { return "spectrogram"; }
138 140