comparison layer/PianoScale.cpp @ 1238:4d0ca1ab4cd0

Some work to make spectrum layers (and slice layers generally) zoomable in the frequency axis. Also fixes a number of view id mixups in SliceLayer which broke offset calculations for the x axis scale.
author Chris Cannam
date Tue, 07 Feb 2017 14:55:19 +0000
parents 5144d7185fb5
children a34a2a25907c
comparison
equal deleted inserted replaced
1237:2cc9e0e5df51 1238:4d0ca1ab4cd0
20 #include <cmath> 20 #include <cmath>
21 21
22 #include "base/Pitch.h" 22 #include "base/Pitch.h"
23 23
24 #include "LayerGeometryProvider.h" 24 #include "LayerGeometryProvider.h"
25
26 #include <iostream>
27 using namespace std;
25 28
26 void 29 void
27 PianoScale::paintPianoVertical(LayerGeometryProvider *v, 30 PianoScale::paintPianoVertical(LayerGeometryProvider *v,
28 QPainter &paint, 31 QPainter &paint,
29 QRect r, 32 QRect r,
81 ppy = py; 84 ppy = py;
82 py = y; 85 py = y;
83 } 86 }
84 } 87 }
85 88
89 void
90 PianoScale::paintPianoHorizontal(LayerGeometryProvider *v,
91 const HorizontalScaleProvider *p,
92 QPainter &paint,
93 QRect r)
94 {
95 int x0 = r.x(), y0 = r.y(), x1 = r.x() + r.width(), y1 = r.y() + r.height();
96
97 paint.drawLine(x0, y0, x1, y0);
98
99 int px = x0, ppx = x0;
100 paint.setBrush(paint.pen().color());
101
102 for (int i = 0; i < 128; ++i) {
103
104 double f = Pitch::getFrequencyForPitch(i);
105 int x = int(lrint(p->getXForFrequency(v, f)));
106
107 if (i == 0) {
108 px = ppx = x;
109 }
110 if (i == 1) {
111 ppx = px - (x - px);
112 }
113
114 if (x < x0) {
115 ppx = px;
116 px = x;
117 continue;
118 }
119
120 if (x > x1) {
121 break;
122 }
123
124 int n = (i % 12);
125
126 if (n == 1) {
127 // C# -- fill the C from here
128 QColor col = Qt::gray;
129 if (i == 61) { // filling middle C
130 col = Qt::blue;
131 col = col.light(150);
132 }
133 if (x - ppx > 2) {
134 paint.fillRect((px + ppx) / 2 + 1,
135 y0 + 1,
136 x - (px + ppx) / 2 - 1,
137 y1 - y0,
138 col);
139 }
140 }
141
142 if (n == 1 || n == 3 || n == 6 || n == 8 || n == 10) {
143 // black notes
144 paint.drawLine(x, y0, x, y1);
145 int rw = int(lrint(double(x - px) / 4) * 2);
146 if (rw < 2) rw = 2;
147 paint.drawRect(x - rw/2, (y0 + y1) / 2, rw, (y1 - y0) / 2);
148 } else if (n == 0 || n == 5) {
149 // C, F
150 if (px < x1) {
151 paint.drawLine((x + px) / 2, y0, (x + px) / 2, y1);
152 }
153 }
154
155 ppx = px;
156 px = x;
157 }
158 }
159
160