comparison view/Pane.cpp @ 897:499b637f2a26 alignment_view

Always resist vertical drag -- it's just too annoying if it happens accidentally while playing
author Chris Cannam
date Thu, 15 Jan 2015 16:00:53 +0000
parents a3b3b64fbc43
children 36cddc3de023
comparison
equal deleted inserted replaced
895:a3b3b64fbc43 897:499b637f2a26
1943 m_clickPos, 1943 m_clickPos,
1944 e->pos(), 1944 e->pos(),
1945 true, // can move horiz 1945 true, // can move horiz
1946 canTopLayerMoveVertical(), // can move vert 1946 canTopLayerMoveVertical(), // can move vert
1947 canTopLayerMoveVertical() || (m_manager && m_manager->isPlaying()), // resist horiz 1947 canTopLayerMoveVertical() || (m_manager && m_manager->isPlaying()), // resist horiz
1948 !(m_manager && m_manager->isPlaying())); // resist vert 1948 true); // resist vert
1949 1949
1950 if (m_dragMode == HorizontalDrag || 1950 if (m_dragMode == HorizontalDrag ||
1951 m_dragMode == FreeDrag) { 1951 m_dragMode == FreeDrag) {
1952 1952
1953 int frameOff = getFrameForX(e->x()) - getFrameForX(m_clickPos.x()); 1953 int frameOff = getFrameForX(e->x()) - getFrameForX(m_clickPos.x());